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My fork of OpenSim for IG and MG, called SledjChisl.
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2019-07-24
Revert list content type check.
onefang
1
-6
/
+10
2019-07-21
TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.
onefang
2
-8
/
+8
2019-07-20
Allow menu items longer than 24 characters once more.
onefang
1
-5
/
+2
2019-05-19
Remove some script distance limits.
onefang
1
-5
/
+1
2019-05-19
One last big source of script slowness removed.
onefang
2
-181
/
+14
2019-05-19
More script speed ups.
onefang
4
-540
/
+0
2019-05-19
Less Oh Silly Threat detection.
onefang
1
-214
/
+24
2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
9
-2434
/
+6027
2016-11-22
Don't throw exceptions on threat level checks and a few other script function...
David Walter Seikel
2
-95
/
+104
2016-11-07
Adjust OS script functions threat levels, and don't bother wasting time check...
David Walter Seikel
1
-139
/
+39
2016-11-07
Remove silly rezzing distance limits. They just make scripters work around t...
David Walter Seikel
2
-9
/
+1
2016-11-07
Excess white space removal.
David Walter Seikel
1
-9
/
+9
2016-11-05
Sleep is for the weak. No wonder the standard script engines are so slow.
David Walter Seikel
2
-170
/
+0
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
7
-1398
/
+5758
2013-02-08
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Talun
1
-3
/
+10
2013-02-08
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
Talun
1
-2
/
+2
2013-01-25
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2
-2
/
+2
2013-01-25
New constants for llGetObjectDetails
Talun
1
-0
/
+75
2013-01-25
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2
-32
/
+38
2013-01-25
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
1
-32
/
+62
2013-01-04
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-01-04
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-04
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
1
-15
/
+1
2013-01-04
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-01-04
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
1
-41
/
+35
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
1
-17
/
+31
2013-01-04
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...
SignpostMarv
1
-8
/
+15
2013-01-04
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-12-31
Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
1
-2
/
+11
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
1
-3
/
+4
2012-12-03
XmlRpcGridRouter
BlueWall
1
-0
/
+7
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-0
/
+33
2012-11-09
llSetLinkCamera implementation
PixelTomsen
1
-0
/
+30
2012-11-05
Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
1
-5
/
+5
2012-10-29
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
1
-10
/
+1
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-6
/
+3
2012-10-29
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
1
-2
/
+2
2012-10-29
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
1
-2
/
+1
2012-10-29
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
1
-4
/
+4
2012-10-29
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
1
-7
/
+15
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-4
/
+40
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-5
/
+17
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-21
/
+7
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-1
/
+1
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-25
/
+3
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-1
/
+2
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-37
/
+5
2012-10-29
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
1
-1
/
+1
2012-10-29
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
1
-0
/
+1
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-3
/
+3
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