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- these functions are orthogonal to each other and the core implementation is in GroundSlope.
* Please note that this implementation has not been mathematically verified to be correct-as-described, it is probable that this implementation may produce differing results to Linden Lab. Testing (and test data) would be appreciated.
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Thank you, HomerHorwitz, for a patch that fixes llGetKey()
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both llWind and llCloud and remove the
"NotImplemented" status leaving us with about
74 "NotImplemented" LSL-C# wrapper functions.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Types extracted from a LSL_Types.list have to be down-cast initially
to the exact type of value type object that the Object actually is.
This would make for very cumbersome, ugly code when extracting list
parameter items in ll functions where a few implicit conversions
should be applied such as key -> LSLString and LSLInteger -> LSLFloat
(but not LSLFloat -> LSLInteger). This patch adds a set of GetXXXItem
member functions to the LLS_Type.list class, where XXX is the name
of the LSL_Type to be extracted: LSLFLoat, LSLInteger etc. All take
a single, int parameter that is the item number to be extracted.
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llParseString functions throw exception when passed a
list of variables and this patch adds logic to solve
this to LSL_Api.cs
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Thannk you, ralphos, for a patch to clean up list item type handling
and add a missing explicit cast in Shared/
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Thank you, ralphos, for a patch that fixes an InvalidCastException
in llSetPrimitveParams.
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fixes that, and should get us back to compile state.
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llSetPrimitiveParams and llSetLinkPrimitiveParams
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LSLIntegers in lists, and attempt to address the scope issue on TRUE
and FALSE with readonly static linkage
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llSetPrimitiveParams
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from DotNetEngine into XEngine.
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(wipes egg off face)
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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adds handling for PRIM_PHYSICS, PRIM_PHANTOM in
llSetPrimitiveParams()
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
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Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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Thank you, BlueWall, for a patch that adds PRIM_GLOW
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failing with stride less than 1. Fix issue 1893.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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This patch implements the LSL script function
llTeleportAgentHome()
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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Add a Dictionary for faster lookup of cached items.
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in multiple region per sim setups
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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Improves the implementation of the particle system.
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