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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs (follow)
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* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-57/+36
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-6/+7
| | | | avoiding locking and copying the list each time it is accessed
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Apply http://opensimulator.org/mantis/view.php?id=3406Justin Clarke Casey2009-04-071-0/+2
| | | | | | | * Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Speed improvement mostly when sensing objects especially noticeable in a sim ↵idb2009-01-311-22/+69
| | | | with many objects.
* Remove the addition of the region coordinates to obtain the absolute ↵idb2009-01-251-10/+6
| | | | | | | position of a prim/person on the grid. I believe it is superfluous and removes needed decimal places for short range sensors. Fixes Manitis #3046
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-1/+1
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* Thanks, idb, for a patch that fixes Mantis#2400:Homer Horwitz2008-10-151-0/+4
| | | | | | llSensor() range ignored with AGENT.
* * Remove warnings, including one which pointed out a bugJustin Clarke Casey2008-10-131-1/+0
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* * Apply http://opensimulator.org/mantis/view.php?id=2373Justin Clarke Casey2008-10-091-73/+242
| | | | | | | * Many llSensor() improvements, though sensoring isn't perfect yet * thanks idb!
* Mantis#1906. Thank you kindly, Idb for a patch that:Charles Krinke2008-10-081-18/+1
| | | | | | Removed cache accesses to obtain sensed object/avatar name, it is already available.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-22/+0
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-25/+25
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-3/+4
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-241-0/+389
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!