| Commit message (Collapse) | Author | Age | Files | Lines |
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used with a storage provider other than NullRegionData.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
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Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
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This allows an input unix time to be converted to an llGetTimeStamp() format.
Thanks Thomax.
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Signed-off-by: Melanie <melanie@t-data.com>
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This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.
Signed-off-by: Melanie <melanie@t-data.com>
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
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TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
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actor, or the avatar disappears when they sit down.
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list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
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refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
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would be the IDs of the prim owners in whose prims these functions would
run. This changes it so the UUID is the SCRIPT CREATOR instead. Further,
osfunctions limited by uuid will not run if the creator and owner differ
and the owner has mod rights on the script.
There is still a danger in passing moodifiable scripts to others, as they
can insert a harmful function, then remove the mod rights to make it runnable.
As before, care needs to be taken, but where it was modable prims that were
the risk before, modable scripts are the weak spot now.
In cases where prim owner == script creator == script owner, nothing will
change.
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joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
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GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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* HG is seriously broken here
* Compiles. Untested.
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Signed-off-by: Melanie <melanie@t-data.com>
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osGetGridName, osGetGridNick or osGetGridLoginURI is used.
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been MODERATE.
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amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
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not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
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ScenePresenceAnimator class
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Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
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unknown asset type, and log an error if it ever does happen
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implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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- adding LandDataSerializer to OAR mechanics
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minimally. A few bugs to catch now.
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now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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perhaps).
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via
[VectorRender]
font_name = "Comic Sans MS"
in OpenSim.ini
- adding osSetFontName OSSL function
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using arrow, diamond, round and flat caps.
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
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functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
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