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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
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* shifting from two instances of typecasting to one instance of typecasting in ↵SignpostMarv2012-10-291-4/+4
| | | | llTriggerSoundLimited
* 80-character width terminal formatting of recent commits to llPlaySound, ↵SignpostMarv2012-10-291-7/+15
| | | | llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-4/+40
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-5/+17
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
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* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5
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* moving comment for llStopSound inside the method block prior to ↵SignpostMarv2012-10-291-1/+1
| | | | transposition to sound module
* Immediately setting gain to zero as a workaround for code not stopping sound ↵SignpostMarv2012-10-291-0/+1
| | | | started by llPlaySound
* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-3/+3
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* When scripts generate expected exceptions (e.g. due to checked bad ↵Justin Clark-Casey (justincc)2012-10-251-2/+2
| | | | | | | parameter) throw ScriptException instead of just a plain old exception. This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests. No functional changes.
* altering documentation for llGetLinkName, as the current documentation is ↵SignpostMarv2012-10-191-1/+11
| | | | rather lengthy for a "summary".
* since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv2012-10-191-4/+4
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* the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv2012-10-191-1/+1
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* ensuring that operand order in llGetLinkName is internally consistentSignpostMarv2012-10-191-1/+1
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* Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)2012-10-161-1/+1
| | | | | This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100. Should resolve http://opensimulator.org/mantis/view.php?id=6360
* Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only ↵Justin Clark-Casey (justincc)2012-10-131-19/+25
| | | | | | performing HG regionflags service check if the region secret is not empty. An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
* Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold2012-10-131-8/+17
| | | | | | If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID. Just a temporary fix at this time.
* On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-9/+10
| | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* Fix a viewer crash issueMelanie2012-10-031-1/+12
| | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Fix llListFindList() returning no match when there is a match with a script ↵Justin Clark-Casey (justincc)2012-09-221-8/+16
| | | | | | | | constant component in the source list. Adds regression test for this case. Based on http://opensimulator.org/mantis/view.php?id=6156 Thanks SignpostMarv.
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-081-9/+9
| | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* 4096 is used in various places as the maximum height of a region, ↵SignpostMarv2012-09-081-1/+1
| | | | refactoring to be a constant
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
| | | | | | | | | Second Life seems to have introduced a bug, as we have confirmation that SL behavior changed recently and changed in contradiction to their stated intention This appears to be another of the bugs SL is notorious for. Signpost and I have decided to back this out until SL's intention becomes clear. This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
| | | | This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
* Revert "formatting"Melanie2012-09-031-2/+2
| | | | This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
* formattingSignpostMarv2012-09-031-2/+2
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* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
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* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
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* Implementing a vastly simpler means of allowing region modules to access ↵SignpostMarv2012-08-311-1/+1
| | | | GetLinkParts than mantis 6236
* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
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* implementing rule trackingSignpostMarv2012-08-291-6/+9
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* track originating IScriptApi method for SL-like error messages. Will add ↵SignpostMarv2012-08-291-11/+15
| | | | rule number tracking in next commit.
* implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2012-08-251-10/+48
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* minor formattingSignpostMarv2012-08-251-2/+2
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* since we will be making the Get return type the remaining ruleset as with ↵SignpostMarv2012-08-251-17/+21
| | | | the Set return type, we need to move the original return type to a ref param
* use SceneObjectPart instead of varSignpostMarv2012-08-251-3/+3
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* renaming to be similar to equivalent Set commandSignpostMarv2012-08-251-5/+5
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* stripping superfluous whitespaceSignpostMarv2012-08-241-3/+0
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* immediately returning the string.Join operation instead of checking if the ↵SignpostMarv2012-08-241-11/+5
| | | | list has members
* refactoring using List.ConvertAll<string>SignpostMarv2012-08-241-6/+5
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* this should be an if-else block in case the non-phys min/max are smaller ↵SignpostMarv2012-08-221-5/+7
| | | | than the physical min/max
* refactoring out SetFaceColorSignpostMarv2012-08-201-2/+2
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* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-1/+1
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* single operation for PRIM_COLORSignpostMarv2012-08-201-2/+1
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* integrating redundant code into operatorSignpostMarv2012-08-181-13/+1
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* Rot2Quaternion is now redundantSignpostMarv2012-08-181-11/+10
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* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-181-3/+2
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