Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Readds llCollisionFilter and adds llPassCollision. | Revolution | 2009-12-31 | 1 | -2/+17 |
| | | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | This patch caused serialization errors and needs to be reexamined | Melanie | 2009-12-31 | 1 | -44/+4 |
| | | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0. | ||||
* | [PATCH] Adds llCollisionFilter | Melanie | 2009-12-31 | 1 | -4/+44 |
| | | | | Thank you, Revolution. Applied with minor changes. | ||||
* | Fix an omission in LSL that causes a viewer crash | Melanie | 2009-12-30 | 1 | -0/+5 |
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* | Clear Shape.SculptEntry if prim type is not a sculptie in ↵ | dahlia | 2009-12-24 | 1 | -0/+4 |
| | | | | llSetPrimitiveParams() - addresses Mantis #4462 | ||||
* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -2/+4 |
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* | Fixes some incorrect values returned by llGetPrimitiveParams() and ↵ | Jeff Lee | 2009-12-21 | 1 | -7/+20 |
| | | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | random drive-by minor math optimization. No need for concern, bitshed was ↵ | dahlia | 2009-12-15 | 1 | -2/+2 |
| | | | | within acceptable limits | ||||
* | Eliminate multiple updates on link/unlink | Melanie | 2009-12-06 | 1 | -0/+8 |
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* | Add some conditionals to references to the WorldComm module, so that the | Melanie | 2009-11-28 | 1 | -7/+16 |
| | | | | module can be disabled without crashing the sim | ||||
* | Make llDie virtual, since it's functionality is engine specific | Melanie | 2009-11-27 | 1 | -1/+1 |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 1 | -0/+1 |
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* | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 |
| | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -3/+3 |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -10/+13 |
| | | | | ScenePresenceAnimator class | ||||
* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 |
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* | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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* | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 |
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* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 1 | -3/+5 |
| | | | | avoiding locking and copying the list each time it is accessed | ||||
* | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 |
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| * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 1 | -72/+65 |
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| * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 |
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| * \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-05 | 1 | -1/+1 |
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| * \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 1 | -21/+24 |
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| * | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
| * | | | | | Merge branch 'master' into vehicles | Melanie | 2009-10-01 | 1 | -12/+18 |
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| * \ \ \ \ \ | Merge branch '0.6.7-post-fixes' into vehicles | Kitto Flora | 2009-09-30 | 1 | -5/+9 |
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| * | | | | | | | Commit initial version of KittoFlora's vehicle changes | opensim | 2009-09-30 | 1 | -14/+17 |
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* | | | | | | | | Fixing the patch to the patch | Snowcrash | 2009-10-22 | 1 | -3/+6 |
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* | | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 2009-10-22 | 1 | -3/+4 |
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* | | | | | | | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 2009-10-22 | 1 | -56/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptDelayFactor in config | ||||
* | | | | | | | Merged master into prioritization | John Hurliman | 2009-10-21 | 1 | -7/+7 |
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| * | | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 2009-10-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash | ||||
| * | | | | | | | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 |
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* | | | | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 1 | -9/+9 |
|/ / / / / / | | | | | | | | | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | ||||
* | | | | | | Enable LSL dialogs to display group names properly | Melanie | 2009-10-14 | 1 | -0/+10 |
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* | | | | | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 1 | -1/+1 |
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| * | | | | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | ||||
* | | | | | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 1 | -21/+24 |
| | | | | | | | | | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics | ||||
* | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 1 | -4/+4 |
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
* | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 1 | -14/+28 |
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| * | | | | Given the perverse way that strided works, if | Alan M Webb | 2009-09-29 | 1 | -4/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | there is only one element in the range, it must also coincide with the specified stride. The existing code assumes that the stride starts at start ( which is the expected and most useful behavior). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> | ||||
| * | | | | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 1 | -4/+7 |
| | |_|/ | |/| | | | | | | | | | | minimally. A few bugs to catch now. | ||||
| * | | | * fix endlines in LSL_api.cs | Teravus Ovares (Dan Olivares) | 2009-09-23 | 1 | -6/+6 |
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| * | | | Thank you, Intari, for a patch that implements the missing pieces of | Melanie | 2009-09-22 | 1 | -5/+9 |
| | |/ | |/| | | | | | | | | | | | | | | | | | | | Http-in and makes the host name for URL generation configurable. Applied with changes: llGetSimulatorHostname was not changed, because the change breaks existing behavior and carries a data exposure risk. That value needs to be configurable, the proposed fixed change is not acceptable. | ||||
| * | | Updatate llOpenRemoteDataChannel to provide the external hostname configured ↵ | BlueWall (James Hughes) | 2009-09-19 | 1 | -1/+5 |
| |/ | | | | | | | in the Regions.ini (or xml) to the XmlRpcGridRouterModule | ||||
* | | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵ | John Hurliman | 2009-09-16 | 1 | -4/+4 |
|/ | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity | ||||
* | This fix allows you to configure a script-to-console-log channel | Alan M Webb | 2009-09-16 | 1 | -49/+70 |
| | | | | | | | | | | | | | | association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> |