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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
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* llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageE...PixelTomsen2012-01-261-0/+69
* refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)2012-01-251-1/+2
* llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParce...Pixel Tomsen2012-01-251-0/+12
* Register the UrlModule for script engine events OnScriptRemoved and OnObjectR...Justin Clark-Casey (justincc)2012-01-141-5/+0
* Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-131-4/+4
* Fix llRotLookAt and llLookAt for non-physical objects. Per conversationMic Bowman2012-01-131-7/+23
* Fixed llAngleBetween() to allow denormal rotationsJohn Cochran2012-01-061-5/+9
* Add script instruction count back to llRot2Euler. Other minor formatting/doc...Justin Clark-Casey (justincc)2012-01-061-2/+12
* Replaced llRot2Euler function.John Cochran2012-01-061-18/+13
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-3/+1
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-18/+18
* Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-261-0/+3
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-6/+6
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-10/+9
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-021-315/+362
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| * Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie2011-11-021-327/+334
| * Some positioning fixes from AVN trunkMelanie2011-11-021-1/+42
| * Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-9/+6
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* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-10/+10
* Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-261-4/+17
* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-261-4/+13
* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-191-2/+0
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-1/+1
* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-121-2/+0
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-101-1/+1
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-101-1/+1
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-031-3/+18
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| * trival tweak to trigger the continuous integration systemJustin Clark-Casey (justincc)2011-10-041-1/+1
| * Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather...Justin Clark-Casey (justincc)2011-10-041-1/+1
| * For llGetTexture(), if the face texture asset is in the inventory, return the...Justin Clark-Casey (justincc)2011-10-041-1/+16
* | Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-2/+1
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* llGetLinkKey, llGetLinkName Fix for sitting AvatarPixel Tomsen2011-10-011-0/+41
* llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-291-0/+14
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-1/+1
* llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2011-09-091-19/+57
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-4/+6
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+1
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-102/+55
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-10/+10
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-4/+4
* llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-251-40/+47
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-2/+2
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-1/+1
* Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman2011-08-231-3/+10
* Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-221-1/+1