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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-01-121-3/+2
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| | * Whitespace cleanupMelanie2010-01-111-2/+2
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| | * Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-5/+4
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * | Bug in llGetNumberOfPrims always returns to script when no clients are ↵Dan Lake2010-01-121-14/+3
| |/ | | | | | | connected to the simulator.
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-3/+3
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-081-10/+10
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* Cause llSetText to send prim updates.Melanie2010-01-031-0/+1
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-3/+3
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* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-2/+17
| | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-44/+4
| | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-4/+44
| | | | Thank you, Revolution. Applied with minor changes.
* Fix an omission in LSL that causes a viewer crashMelanie2009-12-301-0/+5
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* Clear Shape.SculptEntry if prim type is not a sculptie in ↵dahlia2009-12-241-0/+4
| | | | llSetPrimitiveParams() - addresses Mantis #4462
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+4
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* Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee2009-12-211-7/+20
| | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
* random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia2009-12-151-2/+2
| | | | within acceptable limits
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
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* Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-281-7/+16
| | | | module can be disabled without crashing the sim
* Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-0/+1
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* * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
* Formatting cleanup.Jeff Ames2009-11-231-3/+3
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-10/+13
| | | | ScenePresenceAnimator class
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
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* Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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* http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
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* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-3/+5
| | | | avoiding locking and copying the list each time it is accessed
* Merge branch 'vehicles'Melanie2009-10-221-14/+17
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| * Merge branch 'master' into vehiclesMelanie2009-10-221-72/+65
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| * \ Merge branch 'master' into vehiclesMelanie2009-10-151-0/+10
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| * \ \ Merge branch 'master' into vehiclesMelanie2009-10-051-1/+1
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| * \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-021-21/+24
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| * | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-021-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| * | | | | Merge branch 'master' into vehiclesMelanie2009-10-011-12/+18
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| * \ \ \ \ \ Merge branch '0.6.7-post-fixes' into vehiclesKitto Flora2009-09-301-5/+9
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| * | | | | | | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-14/+17
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* | | | | | | | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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* | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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* | | | | | | Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptDelayFactor in config
* | | | | | | Merged master into prioritizationJohn Hurliman2009-10-211-7/+7
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| * | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash
| * | | | | | | Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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* | | | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-9/+9
|/ / / / / / | | | | | | | | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | | | | | Enable LSL dialogs to display group names properlyMelanie2009-10-141-0/+10
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* | | | | Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * | | | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | | | | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-21/+24
| | | | | | | | | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics