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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
* transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5
* moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
* Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-3/+3
* When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)2012-10-251-2/+2
* altering documentation for llGetLinkName, as the current documentation is rat...SignpostMarv2012-10-191-1/+11
* since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv2012-10-191-4/+4
* the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv2012-10-191-1/+1
* ensuring that operand order in llGetLinkName is internally consistentSignpostMarv2012-10-191-1/+1
* Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)2012-10-161-1/+1
* Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only p...Justin Clark-Casey (justincc)2012-10-131-19/+25
* Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold2012-10-131-8/+17
* On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)2012-10-061-9/+10
* Fix a viewer crash issueMelanie2012-10-031-1/+12
* Fix llListFindList() returning no match when there is a match with a script c...Justin Clark-Casey (justincc)2012-09-221-8/+16
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2012-09-081-9/+9
* 4096 is used in various places as the maximum height of a region, refactoring...SignpostMarv2012-09-081-1/+1
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
* Revert "formatting"Melanie2012-09-031-2/+2
* formattingSignpostMarv2012-09-031-2/+2
* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
* Implementing a vastly simpler means of allowing region modules to access GetL...SignpostMarv2012-08-311-1/+1
* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
* implementing rule trackingSignpostMarv2012-08-291-6/+9
* track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv2012-08-291-11/+15
* implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2012-08-251-10/+48
* minor formattingSignpostMarv2012-08-251-2/+2
* since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2012-08-251-17/+21
* use SceneObjectPart instead of varSignpostMarv2012-08-251-3/+3
* renaming to be similar to equivalent Set commandSignpostMarv2012-08-251-5/+5
* stripping superfluous whitespaceSignpostMarv2012-08-241-3/+0
* immediately returning the string.Join operation instead of checking if the li...SignpostMarv2012-08-241-11/+5
* refactoring using List.ConvertAll<string>SignpostMarv2012-08-241-6/+5
* this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv2012-08-221-5/+7
* refactoring out SetFaceColorSignpostMarv2012-08-201-2/+2
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-1/+1
* single operation for PRIM_COLORSignpostMarv2012-08-201-2/+1
* integrating redundant code into operatorSignpostMarv2012-08-181-13/+1
* Rot2Quaternion is now redundantSignpostMarv2012-08-181-11/+10
* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-181-3/+2
* adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
* Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-181-64/+43
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-181-26/+32
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