Commit message (Collapse) | Author | Files | Lines | ||
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2010-03-06 | - implementing server 1.38 functions | unknown | 1 | -10/+89 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
need to rationalize method names later | |||||
2010-03-05 | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
2010-03-05 | Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward. | |||||
2010-03-04 | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 1 | -81/+2 | |
modules can use it | |||||
2010-02-15 | Formatting cleanup. | Jeff Ames | 1 | -32/+32 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 1 | -55/+202 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-01 | minor: rename GetScriptPrimType() to GetPrimType() | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2010-02-01 | move hollow sphere faces bug back up to LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -36/+51 | |
2010-02-01 | remove now duplicated shape code from LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -190/+45 | |
2010-02-01 | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
callers can use it | |||||
2010-01-12 | Bug in llGetNumberOfPrims always returns to script when no clients are ↵ | Dan Lake | 1 | -14/+3 | |
connected to the simulator. | |||||
2010-01-11 | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 1 | -1/+1 | |
2010-01-11 | Whitespace cleanup | Melanie | 1 | -2/+2 | |
2010-01-11 | Adds llRotTarget and the events at_rot_target and not_at_rot_target. | Revolution | 1 | -5/+4 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-01-10 | * OMG! All but one references to UserProfileCacheService have been rerouted! | Diva Canto | 1 | -3/+3 | |
* HG is seriously broken here * Compiles. Untested. | |||||
2010-01-08 | Inching ahead... This compiles, but very likely does not run. | Diva Canto | 1 | -10/+10 | |
2010-01-03 | Cause llSetText to send prim updates. | Melanie | 1 | -0/+1 | |
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 1 | -3/+3 | |
2009-12-31 | Readds llCollisionFilter and adds llPassCollision. | Revolution | 1 | -2/+17 | |
Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com> | |||||
2009-12-31 | Readds llCollisionFilter and adds llPassCollision. | Revolution | 1 | -2/+17 | |
Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com> | |||||
2009-12-31 | This patch caused serialization errors and needs to be reexamined | Melanie | 1 | -44/+4 | |
Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0. | |||||
2009-12-31 | [PATCH] Adds llCollisionFilter | Melanie | 1 | -4/+44 | |
Thank you, Revolution. Applied with minor changes. | |||||
2009-12-30 | Fix an omission in LSL that causes a viewer crash | Melanie | 1 | -0/+5 | |
2009-12-30 | Fix an omission in LSL that causes a viewer crash | Melanie | 1 | -0/+5 | |
2009-12-24 | Clear Shape.SculptEntry if prim type is not a sculptie in ↵ | dahlia | 1 | -0/+4 | |
llSetPrimitiveParams() - addresses Mantis #4462 | |||||
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -2/+4 | |
2009-12-21 | Fixes some incorrect values returned by llGetPrimitiveParams() and ↵ | Jeff Lee | 1 | -7/+20 | |
osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com> | |||||
2009-12-15 | random drive-by minor math optimization. No need for concern, bitshed was ↵ | dahlia | 1 | -2/+2 | |
within acceptable limits | |||||
2009-12-06 | Eliminate multiple updates on link/unlink | Melanie | 1 | -0/+8 | |
2009-11-28 | Add some conditionals to references to the WorldComm module, so that the | Melanie | 1 | -7/+16 | |
module can be disabled without crashing the sim | |||||
2009-11-27 | Make llDie virtual, since it's functionality is engine specific | Melanie | 1 | -1/+1 | |
2009-11-26 | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 1 | -0/+1 | |
2009-11-26 | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+12 | |
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | |||||
2009-11-23 | Formatting cleanup. | Jeff Ames | 1 | -3/+3 | |
2009-11-17 | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2009-11-17 | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 1 | -10/+13 | |
ScenePresenceAnimator class | |||||
2009-11-02 | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 1 | -2/+1 | |
2009-10-31 | Patch + minor formatting fixes. | Diva Canto | 1 | -1/+1 | |
2009-10-31 | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 1 | -1/+1 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -4/+4 | |
2009-10-23 | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 1 | -3/+5 | |
avoiding locking and copying the list each time it is accessed | |||||
2009-10-22 | Fixing the patch to the patch | Snowcrash | 1 | -3/+6 | |
2009-10-22 | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 1 | -3/+4 | |
2009-10-22 | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 1 | -56/+49 | |
ScriptDelayFactor in config | |||||
2009-10-21 | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 1 | -1/+1 | |
of the named constants for the rule selector. Information provided by Snowcrash | |||||
2009-10-20 | Fix for index error in llList2String | Snowcrash | 1 | -6/+6 | |
2009-10-15 | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 1 | -9/+9 | |
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | |||||
2009-10-14 | Enable LSL dialogs to display group names properly | Melanie | 1 | -0/+10 | |
2009-10-02 | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 1 | -1/+1 | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? |