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2010-06-19fix faulty profile cut parameter checking in llSetPrimitiveParams() - see ↵dahlia1-6/+16
Mantis #4510
2010-06-12Resume scripts that have been rezzed from a primMelanie1-0/+2
2010-06-02Add a forgotten security check. Make the new functions only work on primsMelanie Thielker1-0/+6
owned by the host prim owner.
2010-06-02Add two new osFunctions:Melanie Thielker1-0/+18
list osGetPrimititveParams(key prim, list rules); osSetPrimitiveParams(key prim, list rules);
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-10Fix a null ref on region crossingMelanie1-1/+4
2010-05-08More cleaning on presence. Friends online/offline works again.Diva Canto1-1/+3
2010-05-05Removed a test for a "can't happen" case. ParentGroup is never null anymore.Melanie Thielker1-9/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-17/+21
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-07Small consistency changeMelanie1-2/+2
2010-03-06- supporting llTextBoxunknown1-2/+27
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06- implementing server 1.38 functionsunknown1-10/+89
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-2/+3
need to rationalize method names later
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)1-3/+5
2010-03-05Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵Justin Clark-Casey (justincc)1-1/+0
been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward.
2010-03-04move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)1-81/+2
modules can use it
2010-02-15Formatting cleanup.Jeff Ames1-32/+32
2010-02-14Revolution is on the roll again! :)Revolution1-55/+202
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-36/+51
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-190/+45
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)1-1/+0
callers can use it
2010-01-12Bug in llGetNumberOfPrims always returns to script when no clients are ↵Dan Lake1-14/+3
connected to the simulator.
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2010-01-11Whitespace cleanupMelanie1-2/+2
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution1-5/+4
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-3/+3
* HG is seriously broken here * Compiles. Untested.
2010-01-08Inching ahead... This compiles, but very likely does not run.Diva Canto1-10/+10
2010-01-03Cause llSetText to send prim updates.Melanie1-0/+1
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-3/+3
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-2/+17
Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-2/+17
Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31This patch caused serialization errors and needs to be reexaminedMelanie1-44/+4
Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
2009-12-31[PATCH] Adds llCollisionFilterMelanie1-4/+44
Thank you, Revolution. Applied with minor changes.
2009-12-30Fix an omission in LSL that causes a viewer crashMelanie1-0/+5
2009-12-30Fix an omission in LSL that causes a viewer crashMelanie1-0/+5
2009-12-24Clear Shape.SculptEntry if prim type is not a sculptie in ↵dahlia1-0/+4
llSetPrimitiveParams() - addresses Mantis #4462
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-2/+4
2009-12-21Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee1-7/+20
osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
2009-12-15random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia1-2/+2
within acceptable limits
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-0/+8
2009-11-28Add some conditionals to references to the WorldComm module, so that theMelanie1-7/+16
module can be disabled without crashing the sim
2009-11-27Make llDie virtual, since it's functionality is engine specificMelanie1-1/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee1-0/+1
2009-11-26* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)1-0/+12
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
2009-11-23Formatting cleanup.Jeff Ames1-3/+3
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)1-10/+13
ScenePresenceAnimator class
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-2/+1