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My fork of OpenSim for IG and MG, called SledjChisl.
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LSL_Api.cs
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2012-10-29
refactoring llCollisionSound to use new KeyOrName method
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1
-10
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+1
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
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1
-6
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+3
2012-10-29
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
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1
-2
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+2
2012-10-29
refactoring llGetPos() to take advantage of implicit converter
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1
-2
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+1
2012-10-29
shifting from two instances of typecasting to one instance of typecasting in ...
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1
-4
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+4
2012-10-29
80-character width terminal formatting of recent commits to llPlaySound, llPl...
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1
-7
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+15
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
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1
-4
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+40
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
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1
-5
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+17
2012-10-29
deduplicating code into a single LoopSound method
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1
-21
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+7
2012-10-29
adjusting parameter order of PreloadSound to be more logical
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1
-1
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+1
2012-10-29
transposing LoopSoundMaster to Sound Module
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1
-25
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+3
2012-10-29
transposing preload sound onto sound module
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1
-1
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+2
2012-10-29
transposing stop sound into sound module
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1
-37
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+5
2012-10-29
moving comment for llStopSound inside the method block prior to transposition...
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1
-1
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+1
2012-10-29
Immediately setting gain to zero as a workaround for code not stopping sound ...
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1
-0
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+1
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-3
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+3
2012-10-25
When scripts generate expected exceptions (e.g. due to checked bad parameter)...
Justin Clark-Casey (justincc)
1
-2
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+2
2012-10-19
altering documentation for llGetLinkName, as the current documentation is rat...
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1
-1
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+11
2012-10-19
since llGetLinkName has a "simplest case", it should be the first check made.
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1
-4
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+4
2012-10-19
the simplest case for llGetLinkName also applies to the LINK_THIS constant
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1
-1
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+1
2012-10-19
ensuring that operand order in llGetLinkName is internally consistent
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1
-1
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+1
2012-10-16
Add missing category paremeter to llGiveInventoryList grid IM construction.
Justin Clark-Casey (justincc)
1
-1
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+1
2012-10-13
Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only p...
Justin Clark-Casey (justincc)
1
-19
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+25
2012-10-13
Now using region flags for llRequestSimulatorData DATA_SIM_POS.
TBG Renfold
1
-8
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+17
2012-10-06
On receiving TaskInventoryAccepted with a destination folder in the binary bu...
Justin Clark-Casey (justincc)
1
-9
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+10
2012-10-03
Fix a viewer crash issue
Melanie
1
-1
/
+12
2012-09-22
Fix llListFindList() returning no match when there is a match with a script c...
Justin Clark-Casey (justincc)
1
-8
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+16
2012-09-08
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
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1
-9
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+9
2012-09-08
4096 is used in various places as the maximum height of a region, refactoring...
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1
-1
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+1
2012-09-03
Revert "made setting rotation match Second Life"
Melanie
1
-1
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+32
2012-09-03
Revert "no need to assign rotation to a variable now"
Melanie
1
-1
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+2
2012-09-03
Revert "formatting"
Melanie
1
-2
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+2
2012-09-03
formatting
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1
-2
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+2
2012-09-03
no need to assign rotation to a variable now
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1
-2
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+1
2012-09-03
made setting rotation match Second Life
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1
-32
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+1
2012-08-31
Implementing a vastly simpler means of allowing region modules to access GetL...
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1
-1
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+1
2012-08-30
refactoring as the list funcs either skip invalid values or recall ToDoubleList
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1
-12
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+11
2012-08-29
implementing rule tracking
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1
-6
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+9
2012-08-29
track originating IScriptApi method for SL-like error messages. Will add rule...
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1
-11
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+15
2012-08-25
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
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1
-10
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+48
2012-08-25
minor formatting
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1
-2
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+2
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
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1
-17
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+21
2012-08-25
use SceneObjectPart instead of var
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1
-3
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+3
2012-08-25
renaming to be similar to equivalent Set command
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1
-5
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+5
2012-08-24
stripping superfluous whitespace
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1
-3
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+0
2012-08-24
immediately returning the string.Join operation instead of checking if the li...
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1
-11
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+5
2012-08-24
refactoring using List.ConvertAll<string>
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1
-6
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+5
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
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1
-5
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+7
2012-08-20
refactoring out SetFaceColor
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1
-2
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+2
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
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1
-1
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+1
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