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The type of the keys returned by llGetAgentList corrected to LSL_Key
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default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
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system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
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Was hand-typing in a line of code I had tested before but not retested this time
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avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
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avatar count rather than independently inspecting every scene presence
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link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
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based on doxygen error output
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llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
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by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
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Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
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Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
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wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
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properly
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LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
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will cause unnecessary calls to m_host.AddScriptLPS(1)
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llTriggerSoundLimited
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llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
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specifies a UUID rather than a string
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transposition to sound module
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started by llPlaySound
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parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
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rather lengthy for a "summary".
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This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100.
Should resolve http://opensimulator.org/mantis/view.php?id=6360
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performing HG regionflags service check if the region secret is not empty.
An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
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If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.
Just a temporary fix at this time.
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bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
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Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
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refactoring to be a constant
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Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
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This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
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This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
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