| Commit message (Collapse) | Author | Files | Lines |
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Changed code to include Melanie's advice about X-SecondLife-Region,
then put the exact same content format as a llHTTPRequest issued by
other grids.
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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Solves llGetListLength fails scripts when list is not initialized.
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Untangles llDie handling in XEngine, which resulted in a thread being
aborted while executing inside of Scene.
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This patch limits the maximum size of prims that can be created using libsl bots
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by
the size of it's largest component prim. Also, turning linksets physical is based
on the size of it's largest ptim.
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Phrearch's iiGetCameraPos() patch, but not the original
yet. Thank you Phrearch and Melanie.
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Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds
for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs
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This patch fixes an error in llSetPrimitiveParams() that
prevents correctly setting the type of the prim to SCULPT_TYPE.
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In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
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Adds IEmailModule and a module skelaton
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Updates llGetPrimitiveParams() and associated files.
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Implements llGetTimeOfDay().
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Applies the patch to LSL_Api.cs
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Fix a script Xengine deadlock/hang if llResetScript is used in changed()
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not break trunk.
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
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SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
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Implements the beginning of llInventoryDrop. Doesn't cover
the actual dropping yet, just the permissions for it.
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Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
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Makes items appear in the item type folder, rather than in the root
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Add permissions magling to llGiveInventoryItem,
correct some corner case functionality
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api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
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and its copy LSL_ScriptCommands.cs
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hard-coded port numbers.
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override the default method of calculating how many prims a parcel can have.
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xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
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Adds full implementation of all llDetected* functions for sensors,
collisions and touches. Adds changed(CHANGED_REGION_RESTART) event
to allow restarting of eye-candy functionality not currently
persisted with the prim.
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This patch implements the llLoopSound patch from Xantor for the XEngine
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Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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Patch to cleanup some incorrect parsing, boundry conditions
and error checking in the llGetNotecardLine and
llGetNumberOfNotecardLines functions.
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that adds function stub to request region info by name and
adds llRequestSimulatorData() and the dataserver event
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Attached is an initial implementation of llGetNotecardLine and
llGetNumberOfNotecardLines. I decided to go ahead an send these out for
comment while I continue to work on the second part of the proper
implementation. These functions work and return the values requested, as
initially defined in the code, but should be properly implemented to return
the requested information via a dataserver event. This
event will be added and these functions fixed and included in a second
patch shortly.
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llLoopSound sends out one packet to clients in view, so it doesn't work anymore
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object
inventory sound names. llStopSound clears prim data and sends full update.
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This patch proposes a new function : osOpenRemoteDataChannel(key channeID)
that allow to open an XMLRPC channel for remote_data event. The difference
is that the channelID can be customized instead of being randomly generated.
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