Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-12 | New ScriptServer protocol successfully implemented. | Tedd Hansen | 1 | -5/+31 | |
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | |||||
2008-01-12 | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2 | -11/+11 | |
2008-01-05 | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 3 | -402/+172 | |
Some debug info for startup added to find bugs. ++ | |||||
2007-12-31 | Set svn:eol-style and svn:ignore. | Jeff Ames | 5 | -728/+728 | |
2007-12-31 | * Added a catch for RemotingErrors on the TCP init | Teravus Ovares | 1 | -0/+4 | |
2007-12-30 | * Added graceful remote script server connection error handling | Teravus Ovares | 2 | -44/+296 | |
* Removed a friends module test that I had. | |||||
2007-12-30 | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 1 | -1/+3 | |
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | |||||
2007-12-30 | Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵ | Tedd Hansen | 3 | -2/+5 | |
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. | |||||
2007-12-30 | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 3 | -39/+86 | |
table between local script ID and remote script ID missing) | |||||
2007-12-30 | Added ScriptEngine.RemoteServer module | Tedd Hansen | 4 | -0/+424 | |