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path: root/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs (unfollow)
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2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-11/+10
types and null.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-7/+6
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-05Added copyright statements.Jeff Ames1-3/+29
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen1-9/+7
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-3/+4
Some debug info for startup added to find bugs. ++
2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames1-58/+58
2007-12-31* Added a catch for RemotingErrors on the TCP initTeravus Ovares1-0/+4
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares1-11/+25
* Removed a friends module test that I had.
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen1-0/+2
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-0/+38
table between local script ID and remote script ID missing)