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path: root/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs (follow)
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* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-121-1/+2
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-121-5/+31
| | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-2/+4
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-398/+167
| | | | | Some debug info for startup added to find bugs. ++
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-311-472/+472
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* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-301-33/+271
| | | | | * Removed a friends module test that I had.
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-1/+3
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-301-0/+1
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-301-39/+45
| | | | table between local script ID and remote script ID missing)
* Added ScriptEngine.RemoteServer moduleTedd Hansen2007-12-301-0/+226