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path: root/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs (follow)
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* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen2008-02-241-1/+1
| | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby2008-02-061-3/+3
| | | | for later removal/replacement.
* Converted logging to use log4net.Jeff Ames2008-02-051-8/+5
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-0/+4
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* SCRIPTING STILL BROKENTedd Hansen2008-02-011-1/+1
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* Added data structure to be passed through event execution queue so that ↵Tedd Hansen2008-01-171-1/+2
| | | | events can use llDetect*-commands to find information about event.
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Set eolTedd Hansen2008-01-121-157/+157
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* Welcome back LSO.Tedd Hansen2008-01-121-0/+158
Added old LSO code, will use it as base to create new LSO VM.