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path: root/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Struct.cs (unfollow)
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2008-05-18Cleanup: Removed LSOEngine source again as it will not be used.Tedd Hansen1-143/+0
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-01-12Set eolTedd Hansen1-142/+142
2008-01-12Welcome back LSO.Tedd Hansen1-143/+143
Added old LSO code, will use it as base to create new LSO VM.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-6/+14
* Shortened type references * Removed redundant 'this' qualifier
2007-10-05Some more work on new ScriptEngine.Tedd Hansen1-1/+1
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-135/+135
will happen on the windows side now that eol-style is correct
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen1-1/+1
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen1-0/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-133/+135
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby1-1/+29
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague1-105/+105
2007-07-13* Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby1-0/+105
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.