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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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LSOEngine
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LSO
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Engine.cs
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2008-05-18
Cleanup: Removed LSOEngine source again as it will not be used.
Tedd Hansen
1
-291
/
+0
2008-05-16
Formatting cleanup.
Jeff Ames
1
-5
/
+5
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-13
/
+12
2008-03-18
Formatting cleanup.
Jeff Ames
1
-28
/
+27
2008-02-24
By now you all have learned that when I'm committing scripting usually doesn'...
Tedd Hansen
1
-3
/
+3
2008-01-15
* Mother of all commits:
Adam Frisby
1
-3
/
+3
2008-01-12
Set eol
Tedd Hansen
1
-292
/
+292
2008-01-12
Welcome back LSO.
Tedd Hansen
1
-291
/
+293
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-2
/
+2
2007-10-30
* Optimized usings
lbsa71
1
-79
/
+70
2007-10-05
Some more work on new ScriptEngine.
Tedd Hansen
1
-2
/
+2
2007-09-13
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
Sean Dague
1
-300
/
+300
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-10
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
1
-2
/
+2
2007-08-09
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
1
-0
/
+0
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
1
-1
/
+1
2007-08-08
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...
MW
1
-1
/
+1
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
1
-0
/
+300