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* OptimizationsDan Lake2009-10-291-3/+1
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* Experimental. Set attachment flag early on rezzing from inventory.Melanie2009-09-011-1/+0
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* Change the return value if the compiler to "object" to allow compilersMelanie2009-08-311-2/+2
| | | | to return dynamic method objects
* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-0/+2
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-2/+0
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-0/+2
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* Slight change to state management for attach scheduling.Alan Webb2009-08-041-1/+2
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+1
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-211-0/+1
| | | | | | Cause group deeding to apply next owner perms
* Correct an error where the config file name was always considered to be aMelanie Thielker2009-06-061-0/+1
| | | | | | | local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-1/+2
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-015-5/+5
| | | | LICENSE.txt.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-0/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-101-0/+3
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker2009-04-101-0/+7
| | | | | | | | | of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
* Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-231-0/+1
| | | | | | | Adds a warning for an LSL construct that exploits a popular list memory saving hack.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-1/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-062-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-281-0/+1
| | | | | | | | | | | | | | | | | | | This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.
* An initial implementation of llMinEventDelay in XEngine.idb2008-12-212-0/+2
| | | | | | Not implemented yet in DotNetEngine. Fixes Mantis #2830
* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-291-1/+1
| | | | | | a gratuitious asset fetch when region crossing.
* Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2008-11-131-1/+2
| | | | | | a timing gap. Still not 100%, but getting there
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-091-2/+1
| | | | | | groundwork.
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-2/+0
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-081-3/+0
| | | | | | No user functionality yet
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-084-73/+34
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* Reintroduces the discovery mechanism to use llRequestSimulatorData("", 128)Melanie Thielker2008-10-032-2/+1
| | | | | | | Causes the dataserver event to return "OpenSim" when running on OpenSim. Requires ThreatLevel to be "High" or above to function.
* Add friendly error messages to both engines.Melanie Thielker2008-09-272-2/+6
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* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-263-5/+4
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Some script engine interface changesMelanie Thielker2008-09-252-6/+6
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* CONVERGENCE!!!!!!Melanie Thielker2008-09-252-3/+3
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-242-1/+3
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-241-1/+0
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Add file missed in last commit (which never completed)Melanie Thielker2008-09-231-0/+55
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* Alter tests to match up with the results after tyre's patchMelanie Thielker2008-09-231-11/+1
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* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-0/+1
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * minor: method documentationJustin Clarke Casey2008-09-162-5/+25
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* Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker2008-09-132-0/+3
| | | | | | | This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-0/+1
| | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-063-17/+17
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,Melanie Thielker2008-08-282-1/+8
| | | | | | | | | which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
* Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2008-08-271-1/+0
| | | | | | | llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
* Refactor XScriptInstance to IScriptInstance and move into Shared/. NowMelanie Thielker2008-08-272-0/+84
| | | | | | | | engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.
* Refactor Executor into the script app domain and IScript. This changesMelanie Thielker2008-08-271-0/+3
| | | | | | | an implicit reference into a proxied one and further reduces memory consumption of XEngine
* Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke2008-07-021-0/+1
| | | | | Fix a script Xengine deadlock/hang if llResetScript is used in changed()
* From: kurt taylor (krtaylor)Dr Scofield2008-07-011-0/+1
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-0/+1
| | | | | not break trunk.
* Update svn properties. Add copyright notices.Jeff Ames2008-06-251-0/+27
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* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa712008-06-244-0/+158
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!