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path: root/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs (follow)
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* Revert "Revert "Trigger changed event with CHANGED_TELEPORT when teleporting ↵Melanie2010-12-031-1/+2
| | | | | | to another region."" This reverts commit 6c01ebb87541ecf66d678606bb97d996bee51953.
* Revert "Trigger changed event with CHANGED_TELEPORT when teleporting to ↵Melanie2010-12-031-2/+1
| | | | | | | | another region." This reverts commit 2827deffe822378b6cb35dac6c90a21c3fbc0de7. Pulling out a bad core commit that broke attachment teleporting for us
* Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-1/+2
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* People can't leave their hands ooff "well enough". StateSource 0 was regionMelanie2010-08-061-4/+5
| | | | | | start, and they started at 1 for real values. Whoever changed that enum to start at 0 should bow their head in shame. They broke the region start event. This puts it right again. Meow!
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+3
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-1/+0
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Slight change to state management for attach scheduling.Alan Webb2009-08-041-1/+2
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+1
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-0/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-281-0/+1
| | | | | | | | | | | | | | | | | | | This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.
* An initial implementation of llMinEventDelay in XEngine.idb2008-12-211-0/+1
| | | | | | Not implemented yet in DotNetEngine. Fixes Mantis #2830
* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-291-1/+1
| | | | | | a gratuitious asset fetch when region crossing.
* Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker2008-11-131-1/+2
| | | | | | a timing gap. Still not 100%, but getting there
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-091-2/+1
| | | | | | groundwork.
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-0/+3
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* Add friendly error messages to both engines.Melanie Thielker2008-09-271-0/+3
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* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-0/+1
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * minor: method documentationJustin Clarke Casey2008-09-161-0/+8
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* Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker2008-09-131-0/+2
| | | | | | | This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
* Implement proper persistence of the following prim properties:Melanie Thielker2008-09-081-0/+1
| | | | | | | | | Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,Melanie Thielker2008-08-281-0/+7
| | | | | | | | | which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
* Refactor XScriptInstance to IScriptInstance and move into Shared/. NowMelanie Thielker2008-08-271-0/+81
engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.