| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
to another region.""
This reverts commit 6c01ebb87541ecf66d678606bb97d996bee51953.
|
|
|
|
|
|
|
|
| |
another region."
This reverts commit 2827deffe822378b6cb35dac6c90a21c3fbc0de7.
Pulling out a bad core commit that broke attachment teleporting for us
|
| |
|
|
|
|
|
|
| |
start, and they started at 1 for real values. Whoever changed that enum
to start at 0 should bow their head in shame. They broke the region start
event. This puts it right again. Meow!
|
|
|
|
|
|
| |
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
|
|
|
|
|
|
|
|
|
|
| |
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
|
|
|
|
| |
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
|
|
|
|
| |
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
| |
handling to XEngine. Add needed stubs to DotNetEngine.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This changeset fixes a race condition where a script (XEngine run) can
startup before a reference is added to it in all of the required
places in the XEngine class. The effect of this is that a script can
sometimes on startup miss script events. For example a script which
starts up and initialises itself from a notecard may never receive the
dataserver event containing the notecard information.
The patch isn't as clean as I'd like - I've split the constructor of
ScriptInstance up so it does everything it did before except
call Startup and post events like state_entry and on_rez. An Init
function has been added which is called after the ScriptInstance
object has been added to the necessary data structures in XEngine.
Happy to rework it if someone suggests a better way of doing it.
|
|
|
|
|
|
| |
Not implemented yet in DotNetEngine.
Fixes Mantis #2830
|
|
|
|
|
|
| |
a gratuitious asset fetch when region crossing.
|
|
|
|
|
|
| |
a timing gap. Still not 100%, but getting there
|
|
|
|
|
|
| |
groundwork.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
|
| |
|
|
|
|
|
|
|
| |
This allows cross-api method calls on the implementation and also allows
"Meta APIs" that only provide common functionality to other APIs
|
|
|
|
|
|
|
|
|
| |
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
|
|
|
| |
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool.
However, it is very easy to reimplement on top of basic threading and therefore
makes the IScriptInstance class independent of the specific threading
implementation.
|
|
engines that want to use the XEngine's instance handling and state
persistence can do so. IScriptInstance is optional, but it does
require the SmartThreadPool if it is used.
|