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path: root/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs (unfollow)
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2009-08-04 Slight change to state management for attach scheduling.Alan Webb1-1/+2
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+1
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-0/+1
handling to XEngine. Add needed stubs to DotNetEngine.
2009-01-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+1
This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.
2008-12-21An initial implementation of llMinEventDelay in XEngine.idb1-0/+1
Not implemented yet in DotNetEngine. Fixes Mantis #2830
2008-11-29Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker1-1/+1
a gratuitious asset fetch when region crossing.
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker1-1/+2
a timing gap. Still not 100%, but getting there
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-2/+1
groundwork.
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+3
2008-09-27Add friendly error messages to both engines.Melanie Thielker1-0/+3
2008-09-17Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker1-0/+1
XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
2008-09-16* minor: method documentationJustin Clarke Casey1-0/+8
2008-09-13Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker1-0/+2
This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
2008-09-08Implement proper persistence of the following prim properties:Melanie Thielker1-0/+1
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-28Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,Melanie Thielker1-0/+7
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
2008-08-27Refactor XScriptInstance to IScriptInstance and move into Shared/. NowMelanie Thielker1-26/+45
engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.
2008-07-02Mantis#1648. Thank you, Melanie for a patch that:Charles Krinke1-0/+1
Fix a script Xengine deadlock/hang if llResetScript is used in changed()
2008-07-01From: kurt taylor (krtaylor)Dr Scofield1-0/+1
Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-0/+1
not break trunk.
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-19/+23
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+2
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-02-05Converted logging to use log4net.Jeff Ames1-1/+1
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-1/+1
OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-1/+1
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01ExperimentalTedd Hansen1-0/+6
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
2008-01-21Small bug in ResetScriptTedd Hansen1-4/+0
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-78/+8
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-3/+3
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen1-1/+7
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-12/+5
table between local script ID and remote script ID missing)
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen1-1/+2
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-21/+12
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-132/+133
loaded so that they may read out any bits they are interested in
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-132/+132
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-132/+132
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-10/+10
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-2/+31
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-0/+2
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-19/+13
fired likewise. Bugfixes coming in next commit.
2007-08-22A case of 'while I was working someone set me up the bomb'.lbsa711-1/+2
2007-08-22* Added stub OnRezScript handler with plentiful of commentslbsa711-0/+11
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-1/+1
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+3
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+4
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.