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path: root/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs (follow)
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* Change the IScriptApi back to it's original form, removing XEngineMelanie Thielker2015-08-171-2/+2
* Revert "When scripts are sleeping, don't count that as execution time"Melanie Thielker2015-08-171-4/+1
* When scripts are sleeping, don't count that as execution timeOren Hurvitz2015-08-111-1/+4
* Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wai...Justin Clark-Casey (justincc)2013-01-231-1/+1
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-2/+7
* Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-151-6/+4
* refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)2012-05-081-2/+1
* Instead of constantly looking up unchanging self item in script code, pass in...Justin Clark-Casey (justincc)2012-05-081-7/+13
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-1/+1
* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-261-1/+1
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-2/+2
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ap...lbsa712008-06-241-0/+43