| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
|
|
|
|
|
| |
This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains. When a script and
| its controlling agent communicate across an application boundary, it calls
| functions on a stub proxy object that then invokes the remote method on
| the object in the other app domain. These stub objects (two for each script)
| were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
| to a scene event and never removing it. This cause the event's delegate list
| to maintain a link to that object which is then never freed as the scene event
| object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
| |
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
|
|
|
|
|
|
|
| |
an implicit reference into a proxied one and further reduces memory
consumption of XEngine
|
| |
|
|
api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
|