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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-12/+3
| | | | types and null.
* * whoops, misplaced / where should have been \Teravus Ovares2008-05-171-1/+1
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* * Update on the script engine LSL parser. Blocks all static objects and ↵Teravus Ovares2008-05-171-8/+50
| | | | method references.
* Formatting cleanup.Jeff Ames2008-05-164-35/+16
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* * Tweaked a regex that was returning invalid results in some cases.Teravus Ovares2008-05-131-1/+1
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* * Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey2008-05-071-4/+7
| | | | DEBUG level) rather than Console.Writeline
* Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke2008-05-071-2/+2
| | | | | | missing the numbers after the initial letter of the identifier.
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-1/+1
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-013-489/+3
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-303-241/+499
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* * For info about this commit, see last commit.Teravus Ovares2008-04-261-3/+16
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* * Error on System. references with 'CS20003: 'System' is null or not an object"Teravus Ovares2008-04-261-0/+5
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* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-251-5/+5
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* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-231-2/+2
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* * Fixes lsl scripts with no state_entry event at allTeravus Ovares2008-04-231-1/+39
| | | | | * Fixes event reporting on states with no state_entry in lsl scripts.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-214-20/+19
| | | | (this took a while to run).
* Removed some script engine noise from consoleTedd Hansen2008-04-202-6/+6
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* * Fixed up event discovery regexes to work with a specific string format m#1012Teravus Ovares2008-04-201-2/+2
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* * Updates LSL2CS converterTeravus Ovares2008-04-201-1/+199
| | | | | | | | | * All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
* Fixed LSL State support.Teravus Ovares2008-04-151-33/+43
| | | | | | | | * Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass
* **Big ass update warning**Adam Frisby2008-03-301-0/+23
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* Fix a couple more warnings.Jeff Ames2008-03-251-5/+5
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* * Applied Grumly57 patch for #781; Thanks, Grumly!lbsa712008-03-181-7/+7
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* Formatting cleanup.Jeff Ames2008-03-185-136/+131
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* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-241-1/+1
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-3/+3
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen2008-02-241-3/+3
| | | | commands :)
* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen2008-02-241-3/+1
| | | | new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
* Minor cleanup.Jeff Ames2008-02-202-2/+2
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* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-23/+41
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-14/+7
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* Bugfix to state command:Tedd Hansen2008-02-101-2/+6
| | | | | "state default;" rewrite to "state ("default");"
* Bugfix on that last Quaternion/Vector patchTedd Hansen2008-02-101-2/+2
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* Untested bugfix in state supportTedd Hansen2008-02-101-4/+7
| | | | | | Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
* Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen2008-02-101-2/+2
| | | | <0,0,0,0> Quaternion and Vector
* Thank you very much, Hashbox for :Charles Krinke2008-02-101-3/+3
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-1/+1
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* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
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* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
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* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
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* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
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* * Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby2008-02-062-5/+5
| | | | for later removal/replacement.
* Fixed regex in LSL2CSConverter so it will properly handle casting to ↵alondria2008-02-061-2/+2
| | | | | | | (string) part of vector (eg. vector.z) This fixes Mantis 388
* Converted logging to use log4net.Jeff Ames2008-02-053-30/+28
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-1/+0
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby2008-02-041-0/+1
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* * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby2008-02-041-2/+19
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* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-031-1/+1
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* Re-enabled AllowedCompilers functionTedd Hansen2008-02-021-1/+1
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Almost forgot to check in:Tedd Hansen2008-02-021-1/+1
| | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))