Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 2008-02-10 | 1 | -14/+7 | |
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* | Bugfix to state command: | Tedd Hansen | 2008-02-10 | 1 | -2/+6 | |
| | | | | | "state default;" rewrite to "state ("default");" | |||||
* | Bugfix on that last Quaternion/Vector patch | Tedd Hansen | 2008-02-10 | 1 | -2/+2 | |
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* | Untested bugfix in state support | Tedd Hansen | 2008-02-10 | 1 | -4/+7 | |
| | | | | | | Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :) | |||||
* | Added support for function calls as values in LSL-specific <0,0,0> and ↵ | Tedd Hansen | 2008-02-10 | 1 | -2/+2 | |
| | | | | <0,0,0,0> Quaternion and Vector | |||||
* | Thank you very much, Hashbox for : | Charles Krinke | 2008-02-10 | 1 | -3/+3 | |
| | | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | |||||
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 1 | -1/+1 | |
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* | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 2008-02-08 | 1 | -3/+2 | |
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* | Maybe VB.Net will compile now... who knows ;) | Tedd Hansen | 2008-02-07 | 1 | -8/+8 | |
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* | Same VB.Net patch done right. | Tedd Hansen | 2008-02-07 | 1 | -4/+9 | |
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* | VB.Net compiler might work on Windows now. | Tedd Hansen | 2008-02-07 | 1 | -1/+1 | |
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* | * Marking off which uses of catch (Exception e) is legit and which are not, ↵ | Adam Frisby | 2008-02-06 | 2 | -5/+5 | |
| | | | | for later removal/replacement. | |||||
* | Fixed regex in LSL2CSConverter so it will properly handle casting to ↵ | alondria | 2008-02-06 | 1 | -2/+2 | |
| | | | | | | | (string) part of vector (eg. vector.z) This fixes Mantis 388 | |||||
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 3 | -30/+28 | |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
* | Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵ | Tedd Hansen | 2008-02-05 | 1 | -1/+0 | |
| | | | | | | | work anyway. Added js to OpenSim.ini.example. | |||||
* | * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs | Adam Frisby | 2008-02-04 | 1 | -0/+1 | |
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* | * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) | Adam Frisby | 2008-02-04 | 1 | -2/+19 | |
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* | Temporarily disabled shared threads because of a bug. Script were only ↵ | Tedd Hansen | 2008-02-03 | 1 | -1/+1 | |
| | | | | | | | working on 1 region. :) Using default warning level on C#/VB compile | |||||
* | Re-enabled AllowedCompilers function | Tedd Hansen | 2008-02-02 | 1 | -1/+1 | |
| | | | | | Added notice in OpenSim.ini that config refresh function is disabled | |||||
* | Almost forgot to check in: | Tedd Hansen | 2008-02-02 | 1 | -1/+1 | |
| | | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) | |||||
* | Note to self: Next time read debug-files on correct computer. It makes ↵ | Tedd Hansen | 2008-02-02 | 1 | -1/+1 | |
| | | | | bughunting SO much easier! *jeesh* | |||||
* | Bugfixes. Now it even reads configuration before it uses it! ;) | Tedd Hansen | 2008-02-02 | 2 | -16/+21 | |
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* | Temporarily disabled AllowedCompilers so all 3 compilers are allowed. | Tedd Hansen | 2008-02-02 | 2 | -37/+31 | |
| | | | | | Fixed bug in how code is handled, hopefully we can now run all 3 languages? :) | |||||
* | Added header/footer of scripts to make C# and VB scripts much easier to write. | Tedd Hansen | 2008-02-02 | 2 | -8/+49 | |
| | | | | | Added some logging on what is happening during compile. | |||||
* | Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) | Tedd Hansen | 2008-02-02 | 1 | -3/+3 | |
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* | Added load/unload queue size limit | Tedd Hansen | 2008-02-02 | 1 | -3/+3 | |
| | | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes | |||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 2 | -36/+230 | |
| | | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config | |||||
* | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2008-02-02 | 2 | -9/+9 | |
| | | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. | |||||
* | SCRIPTING STILL BROKEN | Tedd Hansen | 2008-02-01 | 2 | -2/+2 | |
| | | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | |||||
* | Experimental | Tedd Hansen | 2008-02-01 | 1 | -0/+6 | |
| | | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions. | |||||
* | Giving Mantis #388 a shot | Tedd Hansen | 2008-01-22 | 1 | -2/+3 | |
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* | Small bug in ResetScript | Tedd Hansen | 2008-01-21 | 2 | -11/+1 | |
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* | Added data structure to be passed through event execution queue so that ↵ | Tedd Hansen | 2008-01-17 | 1 | -1/+2 | |
| | | | | events can use llDetect*-commands to find information about event. | |||||
* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 4 | -21/+50 | |
| | | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | |||||
* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 12 | -6898/+83 | |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | |||||
* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 4 | -26/+58 | |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | |||||
* | Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵ | alondria | 2008-01-12 | 1 | -0/+59 | |
| | | | | on how much to effect the land. | |||||
* | Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵ | alondria | 2008-01-12 | 1 | -0/+15 | |
| | | | | LSL_BaseClass to allow them to be called in LSL scripts. | |||||
* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 1 | -2/+2 | |
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* | Added const definintions for sculpted prims. | Tedd Hansen | 2008-01-10 | 1 | -1/+7 | |
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* | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 2008-01-09 | 1 | -1/+7 | |
| | | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done | |||||
* | Only one queue is used for load/unload of scripts. | Tedd Hansen | 2008-01-05 | 1 | -19/+22 | |
| | | | | | So loading/unloading of scripts are now done in same sequence as they are called. | |||||
* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 1 | -1/+1 | |
| | | | | | Some debug info for startup added to find bugs. ++ | |||||
* | Fixed string issue in compiler | Tedd Hansen | 2008-01-01 | 1 | -1/+1 | |
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* | Correction of last commit | Tedd Hansen | 2007-12-31 | 2 | -97/+97 | |
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* | Changed type comparison from String to object type | Tedd Hansen | 2007-12-31 | 1 | -9/+9 | |
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* | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2007-12-30 | 2 | -46/+41 | |
| | | | | table between local script ID and remote script ID missing) | |||||
* | In this commit I am using an editor feature called "Save All" before I commit. | Tedd Hansen | 2007-12-30 | 4 | -1/+20 | |
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* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 6 | -0/+68 | |
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* | * Optimized usings | lbsa71 | 2007-12-27 | 10 | -61/+68 | |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF |