Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-01 | * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵ | Teravus Ovares | 3 | -489/+3 | |
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens. | |||||
2008-04-30 | Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵ | Teravus Ovares | 3 | -241/+499 | |
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly. | |||||
2008-04-26 | * For info about this commit, see last commit. | Teravus Ovares | 1 | -3/+16 | |
2008-04-26 | * Error on System. references with 'CS20003: 'System' is null or not an object" | Teravus Ovares | 1 | -0/+5 | |
2008-04-25 | * Implements llTarget, llTargetRemove, at_target(), not_at_target() | Teravus Ovares | 1 | -5/+5 | |
2008-04-23 | * Fixed an annoying pop-up box when crossing borders. | Teravus Ovares | 1 | -2/+2 | |
2008-04-23 | * Fixes lsl scripts with no state_entry event at all | Teravus Ovares | 1 | -1/+39 | |
* Fixes event reporting on states with no state_entry in lsl scripts. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 4 | -20/+19 | |
(this took a while to run). | |||||
2008-04-20 | Removed some script engine noise from console | Tedd Hansen | 2 | -6/+6 | |
2008-04-20 | * Fixed up event discovery regexes to work with a specific string format m#1012 | Teravus Ovares | 1 | -2/+2 | |
2008-04-20 | * Updates LSL2CS converter | Teravus Ovares | 1 | -1/+199 | |
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL. | |||||
2008-04-15 | Fixed LSL State support. | Teravus Ovares | 1 | -33/+43 | |
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass | |||||
2008-03-30 | **Big ass update warning** | Adam Frisby | 1 | -0/+23 | |
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands. | |||||
2008-03-25 | Fix a couple more warnings. | Jeff Ames | 1 | -5/+5 | |
2008-03-18 | * Applied Grumly57 patch for #781; Thanks, Grumly! | lbsa71 | 1 | -7/+7 | |
2008-03-18 | Formatting cleanup. | Jeff Ames | 5 | -136/+131 | |
2008-02-24 | Ok, so NOW scripts work. New patch to break them coming soon. | Tedd Hansen | 1 | -1/+1 | |
2008-02-24 | By now you all have learned that when I'm committing scripting usually ↵ | Tedd Hansen | 1 | -3/+3 | |
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) | |||||
2008-02-24 | Forgot to change what class compiled scripts must inherit from to get their ↵ | Tedd Hansen | 1 | -3/+3 | |
commands :) | |||||
2008-02-24 | Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵ | Tedd Hansen | 1 | -3/+1 | |
new OSSL_BuilIn_Commands class where we can start adding our own modular commands. | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 2 | -2/+2 | |
2008-02-14 | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 1 | -23/+41 | |
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. | |||||
2008-02-10 | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 1 | -14/+7 | |
2008-02-10 | Bugfix to state command: | Tedd Hansen | 1 | -2/+6 | |
"state default;" rewrite to "state ("default");" | |||||
2008-02-10 | Bugfix on that last Quaternion/Vector patch | Tedd Hansen | 1 | -2/+2 | |
2008-02-10 | Untested bugfix in state support | Tedd Hansen | 1 | -4/+7 | |
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :) | |||||
2008-02-10 | Added support for function calls as values in LSL-specific <0,0,0> and ↵ | Tedd Hansen | 1 | -2/+2 | |
<0,0,0,0> Quaternion and Vector | |||||
2008-02-10 | Thank you very much, Hashbox for : | Charles Krinke | 1 | -3/+3 | |
Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | |||||
2008-02-10 | Clean up logging calls using String.Format explicitly | Jeff Ames | 1 | -1/+1 | |
2008-02-08 | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 1 | -3/+2 | |
2008-02-07 | Maybe VB.Net will compile now... who knows ;) | Tedd Hansen | 1 | -8/+8 | |
2008-02-07 | Same VB.Net patch done right. | Tedd Hansen | 1 | -4/+9 | |
2008-02-07 | VB.Net compiler might work on Windows now. | Tedd Hansen | 1 | -1/+1 | |
2008-02-06 | * Marking off which uses of catch (Exception e) is legit and which are not, ↵ | Adam Frisby | 2 | -5/+5 | |
for later removal/replacement. | |||||
2008-02-06 | Fixed regex in LSL2CSConverter so it will properly handle casting to ↵ | alondria | 1 | -2/+2 | |
(string) part of vector (eg. vector.z) This fixes Mantis 388 | |||||
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 3 | -30/+28 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-02-05 | Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵ | Tedd Hansen | 1 | -1/+0 | |
work anyway. Added js to OpenSim.ini.example. | |||||
2008-02-04 | * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs | Adam Frisby | 1 | -0/+1 | |
2008-02-04 | * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) | Adam Frisby | 1 | -2/+19 | |
2008-02-03 | Temporarily disabled shared threads because of a bug. Script were only ↵ | Tedd Hansen | 1 | -1/+1 | |
working on 1 region. :) Using default warning level on C#/VB compile | |||||
2008-02-02 | Re-enabled AllowedCompilers function | Tedd Hansen | 1 | -1/+1 | |
Added notice in OpenSim.ini that config refresh function is disabled | |||||
2008-02-02 | Almost forgot to check in: | Tedd Hansen | 1 | -1/+1 | |
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) | |||||
2008-02-02 | Note to self: Next time read debug-files on correct computer. It makes ↵ | Tedd Hansen | 1 | -1/+1 | |
bughunting SO much easier! *jeesh* | |||||
2008-02-02 | Bugfixes. Now it even reads configuration before it uses it! ;) | Tedd Hansen | 2 | -16/+21 | |
2008-02-02 | Temporarily disabled AllowedCompilers so all 3 compilers are allowed. | Tedd Hansen | 2 | -37/+31 | |
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :) | |||||
2008-02-02 | Added header/footer of scripts to make C# and VB scripts much easier to write. | Tedd Hansen | 2 | -8/+49 | |
Added some logging on what is happening during compile. | |||||
2008-02-02 | Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) | Tedd Hansen | 1 | -3/+3 | |
2008-02-02 | Added load/unload queue size limit | Tedd Hansen | 1 | -3/+3 | |
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes | |||||
2008-02-02 | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2 | -36/+230 | |
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config | |||||
2008-02-02 | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 2 | -9/+9 | |
OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems. |