aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-06-28Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke1-1/+7
Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield11-35/+83
2008-06-07Mantis#1475. Thank you kindly, Kinoc for a patch that:Charles Krinke2-222/+830
This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases.
2008-06-05Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke1-1/+1
LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-04Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke1-4/+30
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames17-176/+176
2008-06-02remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague1-12/+6
to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
2008-06-01Update svn properties.Jeff Ames17-13548/+13543
2008-05-31* Enabled the Yield Prolog Script Enginelbsa711-8/+25
2008-05-31* minor: Add copyright statementJustin Clarke Casey1-0/+28
2008-05-31* Remove rogue ? to get things compiling againJustin Clarke Casey1-1/+1
2008-05-31Mantis#1314. Thank you kindly, Kinoc for YieldProlog.Charles Krinke17-0/+13548
I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap.
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames1-4/+4
2008-05-29* Fix string literal with URL + LLcommand();Teravus Ovares1-5/+5
* Added 'detected around: value' when a x.Y detect occurs to help debug. * Fixed object text is too long to store to the database (wikilith)
2008-05-28Formatting cleanup.Jeff Ames1-2/+2
2008-05-28* Resolves comment removal in string literals in the LSL2CSConverterTeravus Ovares1-17/+19
2008-05-27another take on the whole string cleansing, by adding specific poisonSean Dague1-2/+5
keywords in foo.bar strings. Add items to the poison array to block them.
2008-05-27* Revert last commit as it opens sim owners up to all sorts of nasty ↵Teravus Ovares1-3/+3
scripts. * If the regex that we're using isn't good enough, we really need to make it better.
2008-05-27comment out the x.y security check in the script engine because it's so ↵Sean Dague1-3/+6
aggressive it blocks string = "http://osgrid.org", amoung other things.
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield1-2/+2
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-2/+2
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke1-2/+28
Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-12/+3
types and null.
2008-05-17* whoops, misplaced / where should have been \Teravus Ovares1-1/+1
2008-05-17* Update on the script engine LSL parser. Blocks all static objects and ↵Teravus Ovares1-8/+50
method references.
2008-05-16Formatting cleanup.Jeff Ames4-35/+16
2008-05-13* Tweaked a regex that was returning invalid results in some cases.Teravus Ovares1-1/+1
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-07Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke1-2/+2
missing the numbers after the initial letter of the identifier.
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-1/+1
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares3-489/+3
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares3-241/+499
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-26* For info about this commit, see last commit.Teravus Ovares1-3/+16
2008-04-26* Error on System. references with 'CS20003: 'System' is null or not an object"Teravus Ovares1-0/+5
2008-04-25* Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares1-5/+5
2008-04-23* Fixed an annoying pop-up box when crossing borders.Teravus Ovares1-2/+2
2008-04-23* Fixes lsl scripts with no state_entry event at allTeravus Ovares1-1/+39
* Fixes event reporting on states with no state_entry in lsl scripts.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby4-20/+19
(this took a while to run).
2008-04-20Removed some script engine noise from consoleTedd Hansen2-6/+6
2008-04-20* Fixed up event discovery regexes to work with a specific string format m#1012Teravus Ovares1-2/+2
2008-04-20* Updates LSL2CS converterTeravus Ovares1-1/+199
* All objects are not touchable by default now * When a script listens for one of the touch events in the state, an object becomes touchable. * All LSL scripts report which events they consume now ** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event. ** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
2008-04-15Fixed LSL State support.Teravus Ovares1-33/+43
* Re-applied Tedd's patch that got overwritten. * Replaced (state)\s+([^;\n\r]+)([\r\n\s];) with (state)\s+([^;\n\r]+)(;[\r\n\s]) * Added a state(string) method to BuiltIn_Commands_BaseClass
2008-03-30**Big ass update warning**Adam Frisby1-0/+23
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-25Fix a couple more warnings.Jeff Ames1-5/+5
2008-03-18* Applied Grumly57 patch for #781; Thanks, Grumly!lbsa711-7/+7
2008-03-18Formatting cleanup.Jeff Ames5-136/+131
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen1-1/+1
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-3/+3
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-24Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen1-3/+1
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.