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2008-09-28Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker2-0/+7
ensure that scripts will compile on nonenglish systems
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-27Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker1-2/+4
2008-09-27Add friendly error messages to both engines.Melanie Thielker3-30/+74
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker1-2/+2
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Remove another interface that is no longer neededMelanie Thielker6-40/+5
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker3-236/+263
Add some compile messages from XEngine into DNE as well.
2008-09-26DNE code cleanupsMelanie Thielker3-102/+82
2008-09-26Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker1-0/+44
ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
2008-09-26Pluggable API module (XEngine style) support for DNEMelanie Thielker1-7/+14
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker24-47588/+20
2008-09-26After the last commit, the old Common assembly was still being loaded.Melanie Thielker1-2/+2
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker4-33/+22
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker3-206/+166
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker8-18/+2095
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker1-2/+8
The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
2008-09-25Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker1-8/+3
tries to stop a script that is not run by it
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-3/+4
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-23Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-23Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2-6/+6
code merging and transition to Shared/
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2-4/+6
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-23Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker3-370/+9
between the engines again. Also, committed r60 in opensim libs with the parser source changes.
2008-09-06Brushing rust of ye old commitTedd Hansen2-4/+3
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2-7/+7
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames6-61/+59
2008-08-13Mantis#1931. Thank you kindly, Kinoc for a patch that:Charles Krinke11-257/+1068
* Yield Prolog 1.0.1 Released : it passes all but 9 of the 421 tests in the ISO Prolog test suite (97.8%) . * support dynamic predicates and rules. * support 'import' to use external static functions improves connection to C# functions * Matches Yield Prolog r831
2008-07-31Allow the list hack from issue 1863 to compile, however its behavior isMike Mazur1-7699/+7741
different than in SL. See http://opensimulator.org/mantis/view.php?id=1863 for details.
2008-07-31Allow assignments in if/while/do-while control statements. Fix issue 1862.Mike Mazur1-7692/+8011
2008-07-31Fix issue 1860; exception thrown in the parser on if/if-else/for/while/do-whileMike Mazur2-10/+14
statements with no body.
2008-07-27Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues ↵Mike Mazur1-20/+19
1651, 1339.
2008-07-27Log to console if C# line/column lookup fails.Mike Mazur1-1/+2
2008-07-24Replace the try/catch with a null check.Mike Mazur1-6/+3
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-1/+1
2008-07-23Enable LSL <-> C# source location mapping when reporing compiler errors to ↵Mike Mazur1-0/+16
the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
2008-07-23First version of position mapping between LSL <-> C# implemented.Mike Mazur2-120/+254
2008-07-21Mantis#1801. Thank you kindly, Junta_Kohime for a patch that:Charles Krinke1-1/+1
I found a problem trying to get s value directly from a quaternion q. Compiling a script which directly access to q.s value, caused the following error: CS0103: 'The . symbol cannot be used in LSL except in float values or vector components'. Detected around: q.s I did a small change to allow alphabetic letter "s" to be interpretated as valid identifier. This solves the problem.
2008-07-16squashing warnings crittersDr Scofield2-1/+10
2008-07-16Fix issue 1582. The maximum allowable length for a string passed to SimChat ↵Mike Mazur1-1/+1
is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world.
2008-07-16Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke7-1121/+2548
Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
2008-07-14Mantis#1728. Thank you kindly, Mikem for a patch that solves:Charles Krinke1-7071/+7644
The compiler was missing grammar rules for += etc. operators on vector.member variables, which the attached patch implements.
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey1-1/+1
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12* minor: just some null guards and name changes to make it clearer that prim ↵Justin Clarke Casey1-9/+16
count is actually a prim local id dispenser
2008-07-11Thanks Mike for another LSL compiler patch which fixes a bug where 'vector ↵Johan Berntsson1-6947/+7211
v=<0, 0, -0.5>' caused a syntax error, and implements multiple assignments in one line (x = y = 3;)
2008-07-10Patch from Mike: errors from the LSL/C# compilers are now reported to the ↵Johan Berntsson1-1/+1
user in-world
2008-07-09Patch from Mike which removes a lexer warning in the LSL compiler.Johan Berntsson1-9593/+9326
2008-07-08another patch from Mike: the llscript compiler is now available in XEngine ↵Johan Berntsson2-0/+4
as well. Thanks Mike
2008-07-08llscript compiler patch from Mike: adds LSL jumps and implicit variable ↵Johan Berntsson4-7194/+7574
initializations
2008-07-06Copyright notices and formatting cleanup.Jeff Ames3-538/+592