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2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa717-49/+114
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa713-8/+31
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15compile error removed :)Tedd Hansen1-8/+0
2007-08-15Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen4-436/+774
and double (instead of float).
2007-08-15* Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2-80/+114
2007-08-15* Fixed bug with llModPowAdam Frisby1-6/+6
* Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
2007-08-15* New LSL functionsAdam Frisby2-6/+17
+ llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
2007-08-14Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen1-2/+13
2007-08-14krinkec's updates to ll* interface and functionsTedd Hansen5-218/+342
2007-08-14Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen1-1/+1
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2-3/+3
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen5-9/+9
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen7-415/+32
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen7-17/+22
now works, but llSay only outputs to server console.
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2-41/+1
2007-08-13krinkec's updates to ll* interface and functionsTedd Hansen2-242/+382
2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen3-10/+35
Also added C# script support.
2007-08-12ScriptManager now uses LSL-compiler.Tedd Hansen2-19/+21
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen2-24/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen3-13/+365
won't have to reference every internal command by object.
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen7-114/+99
(hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12Script now compiles unsuccessfullyTedd Hansen3-30/+146
(unknown datatypes, no references)
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2-0/+47
MUCH closer to complete LSL support than we were yesterday.
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen4-5/+9
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen5-19/+25
See TODO.txt for details.
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen13-0/+3895
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2-59/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen10-0/+751