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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs (follow)
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* * Optimized usingslbsa712007-10-301-21/+12
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* changes to pass nini config object to the modules that getSean Dague2007-10-191-132/+133
| | | | | | loaded so that they may read out any bits they are interested in
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-132/+132
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-132/+132
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-10/+10
| | | | member names to smallcapsy.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-2/+31
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-0/+2
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-19/+13
| | | | fired likewise. Bugfixes coming in next commit.
* A case of 'while I was working someone set me up the bomb'.lbsa712007-08-221-1/+2
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* * Added stub OnRezScript handler with plentiful of commentslbsa712007-08-221-0/+11
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* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-1/+1
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-0/+3
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+4
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-3/+10
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-3/+3
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-4/+8
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-0/+1
| | | | now works, but llSay only outputs to server console.
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-1/+1
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* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen2007-08-091-2/+2
| | | | See TODO.txt for details.
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+77