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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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DotNetEngine
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ScriptEngine.cs
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Age
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...
*
Added class for "long commands" (command that returns as event) with dedicate...
Tedd Hansen
2007-08-25
1
-0
/
+2
*
(Untested) Scripts are individually loaded into objects (on rez), and event f...
Tedd Hansen
2007-08-22
1
-19
/
+13
*
A case of 'while I was working someone set me up the bomb'.
lbsa71
2007-08-22
1
-1
/
+2
*
* Added stub OnRezScript handler with plentiful of comments
lbsa71
2007-08-22
1
-0
/
+11
*
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...
Tedd Hansen
2007-08-18
1
-1
/
+1
*
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...
Tedd Hansen
2007-08-18
1
-0
/
+3
*
Pimped up Default.lsl. Now featuring a touch counter.
Tedd Hansen
2007-08-17
1
-1
/
+4
*
* Now sending manager, host and root host to Script in constructor.
lbsa71
2007-08-16
1
-3
/
+10
*
krinkec's updates to ll* interface and functions
Tedd Hansen
2007-08-14
1
-3
/
+3
*
llSay() works again. Cleanup of debug messages.
Tedd Hansen
2007-08-14
1
-2
/
+2
*
ScriptEngine: Some error handling, logs to logger
Tedd Hansen
2007-08-14
1
-4
/
+8
*
Common script for all objects (Default.lsl). ScriptEngine touch_start event n...
Tedd Hansen
2007-08-13
1
-0
/
+1
*
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Tedd Hansen
2007-08-13
1
-1
/
+1
*
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
2007-08-09
1
-2
/
+2
*
Added ScriptEngine.DotNetEngine
Tedd Hansen
2007-08-08
1
-0
/
+77
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