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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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DotNetEngine
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ScriptEngine.cs
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Author
Age
Files
Lines
*
Remove all the subclassing complexity and script server interfaces from
Melanie Thielker
2008-09-26
1
-8
/
+260
*
Brushing rust of ye old commit
Tedd Hansen
2008-09-06
1
-1
/
+0
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-3
/
+2
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-27
/
+27
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-1
/
+1
*
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...
Tedd Hansen
2008-02-02
1
-1
/
+1
*
SCRIPTING STILL BROKEN
Tedd Hansen
2008-02-01
1
-1
/
+1
*
Experimental
Tedd Hansen
2008-02-01
1
-0
/
+6
*
Small bug in ResetScript
Tedd Hansen
2008-01-21
1
-4
/
+0
*
Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...
Tedd Hansen
2008-01-12
1
-78
/
+8
*
ScriptServer communication is ok. Script is creatd on onrez. But since it can...
Tedd Hansen
2008-01-12
1
-3
/
+3
*
Dynamic loading of ScriptEngine in ScriptServer
Tedd Hansen
2008-01-09
1
-1
/
+7
*
server->script event path almost ready for remote scriptengine (translation t...
Tedd Hansen
2007-12-30
1
-12
/
+5
*
In this commit I am using an editor feature called "Save All" before I commit.
Tedd Hansen
2007-12-30
1
-1
/
+2
*
* Optimized usings
lbsa71
2007-12-27
1
-1
/
+1
*
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2007-12-10
1
-2
/
+2
*
* Optimized usings
lbsa71
2007-10-30
1
-21
/
+12
*
changes to pass nini config object to the modules that get
Sean Dague
2007-10-19
1
-132
/
+133
*
* Gave ModuleLoader some good lovin'
lbsa71
2007-10-10
1
-132
/
+132
*
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
Sean Dague
2007-09-13
1
-132
/
+132
*
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...
Tedd Hansen
2007-09-13
1
-10
/
+10
*
mass update of urls in source code to new website
Sean Dague
2007-09-10
1
-1
/
+1
*
Converted the LSL scripting engine into a IRegionModule, so now all "modules"...
MW
2007-09-08
1
-2
/
+31
*
Added class for "long commands" (command that returns as event) with dedicate...
Tedd Hansen
2007-08-25
1
-0
/
+2
*
(Untested) Scripts are individually loaded into objects (on rez), and event f...
Tedd Hansen
2007-08-22
1
-19
/
+13
*
A case of 'while I was working someone set me up the bomb'.
lbsa71
2007-08-22
1
-1
/
+2
*
* Added stub OnRezScript handler with plentiful of comments
lbsa71
2007-08-22
1
-0
/
+11
*
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...
Tedd Hansen
2007-08-18
1
-1
/
+1
*
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...
Tedd Hansen
2007-08-18
1
-0
/
+3
*
Pimped up Default.lsl. Now featuring a touch counter.
Tedd Hansen
2007-08-17
1
-1
/
+4
*
* Now sending manager, host and root host to Script in constructor.
lbsa71
2007-08-16
1
-3
/
+10
*
krinkec's updates to ll* interface and functions
Tedd Hansen
2007-08-14
1
-3
/
+3
*
llSay() works again. Cleanup of debug messages.
Tedd Hansen
2007-08-14
1
-2
/
+2
*
ScriptEngine: Some error handling, logs to logger
Tedd Hansen
2007-08-14
1
-4
/
+8
*
Common script for all objects (Default.lsl). ScriptEngine touch_start event n...
Tedd Hansen
2007-08-13
1
-0
/
+1
*
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Tedd Hansen
2007-08-13
1
-1
/
+1
*
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
2007-08-09
1
-2
/
+2
*
Added ScriptEngine.DotNetEngine
Tedd Hansen
2007-08-08
1
-0
/
+77