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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs (follow)
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-132/+132
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-132/+132
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-131-10/+10
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-2/+31
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-0/+2
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-19/+13
* A case of 'while I was working someone set me up the bomb'.lbsa712007-08-221-1/+2
* * Added stub OnRezScript handler with plentiful of commentslbsa712007-08-221-0/+11
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-181-1/+1
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-181-0/+3
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+4
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-3/+10
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-3/+3
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-4/+8
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-131-0/+1
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-1/+1
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-091-2/+2
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+77