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My fork of OpenSim for IG and MG, called SledjChisl.
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ScriptEngine
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DotNetEngine
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ScriptEngine.cs
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2007-08-25
Added class for "long commands" (command that returns as event) with dedicate...
Tedd Hansen
1
-0
/
+2
2007-08-22
(Untested) Scripts are individually loaded into objects (on rez), and event f...
Tedd Hansen
1
-19
/
+13
2007-08-22
A case of 'while I was working someone set me up the bomb'.
lbsa71
1
-1
/
+2
2007-08-22
* Added stub OnRezScript handler with plentiful of comments
lbsa71
1
-0
/
+11
2007-08-18
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...
Tedd Hansen
1
-1
/
+1
2007-08-18
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...
Tedd Hansen
1
-0
/
+3
2007-08-17
Pimped up Default.lsl. Now featuring a touch counter.
Tedd Hansen
1
-1
/
+4
2007-08-16
* Now sending manager, host and root host to Script in constructor.
lbsa71
1
-3
/
+10
2007-08-14
krinkec's updates to ll* interface and functions
Tedd Hansen
1
-3
/
+3
2007-08-14
llSay() works again. Cleanup of debug messages.
Tedd Hansen
1
-2
/
+2
2007-08-14
ScriptEngine: Some error handling, logs to logger
Tedd Hansen
1
-4
/
+8
2007-08-13
Common script for all objects (Default.lsl). ScriptEngine touch_start event n...
Tedd Hansen
1
-0
/
+1
2007-08-13
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Tedd Hansen
1
-1
/
+1
2007-08-09
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
1
-2
/
+2
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
1
-87
/
+77
2007-07-16
changed to native line ending encoding
Sean Dague
1
-87
/
+87