Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed the DotNetEngine scripting engine. You will need to create a fresh ↵ | John Hurliman | 2009-10-27 | 1 | -238/+0 |
| | | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -43/+40 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -1/+0 |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: | Charles Krinke | 2009-02-22 | 1 | -1/+1 |
| | | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors. | ||||
* | Refactor log4net logger handling in script engine. (#3148) | Jeff Ames | 2009-02-22 | 1 | -4/+4 |
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* | Fix some compiler warnings. Minor formatting cleanup. | Jeff Ames | 2009-02-13 | 1 | -1/+0 |
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* | Remove another interface that is no longer needed | Melanie Thielker | 2008-09-26 | 1 | -1/+1 |
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* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 1 | -0/+243 |
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. |