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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs (follow)
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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-271-238/+0
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-43/+40
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-4/+4
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* Fix some compiler warnings. Minor formatting cleanup.Jeff Ames2009-02-131-1/+0
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* Remove another interface that is no longer neededMelanie Thielker2008-09-261-1/+1
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* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-0/+243
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.