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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * minor: remove compile warningJustin Clarke Casey2008-10-081-1/+1
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* Fix friendly errors in DNE as wellMelanie Thielker2008-10-081-11/+10
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-18/+18
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* Mantis#2316. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-10-041-5/+17
| | | | | | | | | | | | Addresses llDie issues. The attached patch catches run time exceptions that occur during method invocation (of type TargetInvocationException) and exposes the internal exception. This makes it possible to pass out the SelfDeleteException. Also added handlers in a couple places to make sure that exception was being passed out far enough to be handled correctly. Tested on DNE.
* Mantis #2293Melanie Thielker2008-09-291-0/+3
| | | | | | Same fix for the DNE
* Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker2008-09-281-0/+3
| | | | | | ensure that scripts will compile on nonenglish systems
* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* Add friendly error messages to both engines.Melanie Thielker2008-09-271-29/+63
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* Remove another interface that is no longer neededMelanie Thielker2008-09-261-1/+1
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* Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker2008-09-261-189/+170
| | | | | | Add some compile messages from XEngine into DNE as well.
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-0/+381
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.