Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Zap the letters that accidentally crept in to the license in ↵ | Justin Clarke Casey | 2008-11-05 | 1 | -1/+1 |
| | | | | | | | | EventQueueThreadClass * (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter) | ||||
* | * Stop a problem in the DotNetEngine event queue thread from immediately ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -0/+8 |
| | | | | bringing down the whole sim, though the sim will need a reboot | ||||
* | * Practise some defensive programming - gracefully terminate the thread if ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -2/+2 |
| | | | | there is a problm in the world map module rather than bringing down the whole server. | ||||
* | * minor: remove compile warning | Justin Clarke Casey | 2008-10-08 | 1 | -1/+1 |
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* | Fix friendly errors in DNE as well | Melanie Thielker | 2008-10-08 | 1 | -11/+10 |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-10-05 | 1 | -18/+18 |
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* | Mantis#2316. Thank you kindly, CMickeyb for a patch that: | Charles Krinke | 2008-10-04 | 1 | -5/+17 |
| | | | | | | | | | | | | Addresses llDie issues. The attached patch catches run time exceptions that occur during method invocation (of type TargetInvocationException) and exposes the internal exception. This makes it possible to pass out the SelfDeleteException. Also added handlers in a couple places to make sure that exception was being passed out far enough to be handled correctly. Tested on DNE. | ||||
* | Mantis #2293 | Melanie Thielker | 2008-09-29 | 1 | -0/+3 |
| | | | | | | Same fix for the DNE | ||||
* | Add explicit CultureInfo to the script compile thread in DotNetEngine to | Melanie Thielker | 2008-09-28 | 1 | -0/+3 |
| | | | | | | ensure that scripts will compile on nonenglish systems | ||||
* | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2008-09-28 | 1 | -1/+1 |
| | | | | Fix a UUID vs null comparison. | ||||
* | Add friendly error messages to both engines. | Melanie Thielker | 2008-09-27 | 1 | -29/+63 |
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* | Remove another interface that is no longer needed | Melanie Thielker | 2008-09-26 | 1 | -1/+1 |
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* | Finishing the code cleanup in DNE, make llDie work again in DNE. | Melanie Thielker | 2008-09-26 | 1 | -189/+170 |
| | | | | | | Add some compile messages from XEngine into DNE as well. | ||||
* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 1 | -0/+381 |
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. |