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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs (follow)
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* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-121-0/+10
| | | | | | Fixes Mantis #2929
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-22/+20
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
| | | | | | Too many fixes to list.
* * Zap the letters that accidentally crept in to the license in ↵Justin Clarke Casey2008-11-051-1/+1
| | | | | | | | EventQueueThreadClass * (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
* * Stop a problem in the DotNetEngine event queue thread from immediately ↵Justin Clarke Casey2008-11-041-0/+8
| | | | bringing down the whole sim, though the sim will need a reboot
* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-041-2/+2
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * minor: remove compile warningJustin Clarke Casey2008-10-081-1/+1
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* Fix friendly errors in DNE as wellMelanie Thielker2008-10-081-11/+10
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-18/+18
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* Mantis#2316. Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-10-041-5/+17
| | | | | | | | | | | | Addresses llDie issues. The attached patch catches run time exceptions that occur during method invocation (of type TargetInvocationException) and exposes the internal exception. This makes it possible to pass out the SelfDeleteException. Also added handlers in a couple places to make sure that exception was being passed out far enough to be handled correctly. Tested on DNE.
* Mantis #2293Melanie Thielker2008-09-291-0/+3
| | | | | | Same fix for the DNE
* Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker2008-09-281-0/+3
| | | | | | ensure that scripts will compile on nonenglish systems
* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* Add friendly error messages to both engines.Melanie Thielker2008-09-271-29/+63
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* Remove another interface that is no longer neededMelanie Thielker2008-09-261-1/+1
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* Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker2008-09-261-189/+170
| | | | | | Add some compile messages from XEngine into DNE as well.
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-0/+381
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.