Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-27 | * Optimized usings | lbsa71 | 1 | -10/+11 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -2/+2 | |
notice of doom | |||||
2007-11-08 | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 1 | -1/+2 | |
2007-11-01 | ScriptServer fixes: Added more debug logging, mutex lock (to be ↵ | Tedd Hansen | 1 | -8/+15 | |
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -26/+38 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-09-14 | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 1 | -1/+1 | |
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | |||||
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -321/+321 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-13 | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 1 | -36/+36 | |
member names to smallcapsy. | |||||
2007-09-10 | * Took a stab at #388 | lbsa71 | 1 | -1/+4 | |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-09-08 | Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵ | MW | 1 | -2/+2 | |
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). | |||||
2007-08-26 | in-world run-time error-message no-w con-tains function-name. | Tedd Hansen | 1 | -1/+1 | |
2007-08-26 | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 1 | -0/+29 | |
require script to be compiled with (slow) debug information. | |||||
2007-08-26 | Bugfix for last commit, { instead of ( | Tedd Hansen | 1 | -1/+1 | |
2007-08-26 | Fixed bug that occurs sometimes on script unload where queued script event ↵ | Tedd Hansen | 1 | -40/+47 | |
was attempted executed after AppDomain was unloaded. | |||||
2007-08-25 | Fixed error on shutdown caused by ThreadAbortException sending message ↵ | Tedd Hansen | 1 | -2/+2 | |
through already disposed logger. Thanks ckrinke | |||||
2007-08-25 | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 1 | -22/+33 | |
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
2007-08-25 | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 1 | -1/+1 | |
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
2007-08-23 | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 1 | -0/+1 | |
2007-08-22 | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 1 | -0/+3 | |
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
2007-08-22 | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 1 | -0/+4 | |
empty objects crash. | |||||
2007-08-22 | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 1 | -24/+31 | |
fired likewise. Bugfixes coming in next commit. | |||||
2007-08-19 | Code comments on recent changes in EventQueueManager | Tedd Hansen | 1 | -9/+45 | |
2007-08-19 | Sped up EventQueueManager response time (scripts now respond quickly). Added ↵ | Tedd Hansen | 1 | -39/+117 | |
support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's). | |||||
2007-08-18 | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 1 | -1/+1 | |
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
2007-08-18 | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 1 | -0/+1 | |
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | |||||
2007-08-17 | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 1 | -2/+3 | |
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | |||||
2007-08-16 | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 1 | -2/+2 | |
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
2007-08-14 | krinkec's updates to ll* interface and functions | Tedd Hansen | 1 | -0/+4 | |
2007-08-14 | Removed some debugging. Removed *.lso from project include in prebuild.xml. | Tedd Hansen | 1 | -2/+2 | |
2007-08-14 | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 1 | -2/+2 | |
2007-08-14 | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 1 | -6/+6 | |
2007-08-08 | Added ScriptEngine.DotNetEngine | Tedd Hansen | 1 | -0/+136 | |