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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (unfollow)
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2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-1/+1
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames1-6/+10
2008-09-27Add friendly error messages to both engines.Melanie Thielker1-0/+7
2008-09-26Remove another interface that is no longer neededMelanie Thielker1-1/+1
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker1-1/+1
2008-09-25Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker1-25/+3
2008-09-23Remove some debug outputMelanie Thielker1-3/+0
2008-09-23Switches the direct event postings in the API file over to the Shared/Melanie Thielker1-1/+6
2008-09-23Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker1-6/+8
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-0/+1
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-0/+5
2008-09-14Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:Charles Krinke1-0/+25
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-5/+5
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional si...Teravus Ovares1-1/+2
2008-06-05* This sends collision events to the script engine. Teravus Ovares1-1/+2
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-3/+0
2008-04-20Removed some script engine noise from consoleTedd Hansen1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+25
2008-03-03* Removed a bunch of compiler warnings.Adam Frisby1-1/+1
2008-02-22Bugfixes - Scripting works againTedd Hansen1-0/+1
2008-02-22Bugfixes - wasn't counting threads right++Tedd Hansen1-3/+2
2008-02-22Execution threads are now shared between regions too. Default thread count re...Tedd Hansen1-46/+18
2008-02-22From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen1-9/+9
2008-02-21Fixes to ScriptEngine thread cleanup on destructorTedd Hansen1-9/+9
2008-02-21ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen1-17/+15
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-13/+10
2008-02-03Temporarily disabled shared threads because of a bug. Script were only workin...Tedd Hansen1-1/+2
2008-02-02Added load/unload queue size limitTedd Hansen1-0/+10
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen1-16/+20
2008-02-02Forgot to create an object before use. Now why can't .Net just do that itself...Tedd Hansen1-7/+10
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-9/+33
2008-02-01SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen1-96/+146
2008-02-01Added config options:Tedd Hansen1-1/+4
2008-02-01Removed "Loading inventory for Primitive" message.Tedd Hansen1-1/+1
2008-02-01ExperimentalTedd Hansen1-7/+45
2008-02-01Highly experimentalTedd Hansen1-149/+99
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-17Added data structure to be passed through event execution queue so that event...Tedd Hansen1-7/+29
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
2008-01-12Set eolTedd Hansen1-363/+363
2008-01-12Added license to new filesTedd Hansen1-2/+3
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen1-363/+362
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen1-2/+2
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+22
2007-12-27* Optimized usingslbsa711-10/+11
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames1-2/+2
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames1-1/+2
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen1-8/+15