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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs (unfollow)
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2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-1/+1
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-02Mantis #2282.Homer Horwitz1-1/+1
Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
2008-09-26Remove another interface that is no longer neededMelanie Thielker1-1/+1
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker1-40/+90
Add some compile messages from XEngine into DNE as well.
2008-09-26And another fileMelanie Thielker1-32/+151
2008-09-18XEngine: fix collisions, add event coalescing for collision events.Melanie Thielker1-11/+14
Fix a nasty concurrency issue that could cause a high event frequency to start more than one thread pool job for a single script.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-18/+17
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames1-2/+1
2008-08-27Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker1-19/+41
llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker1-0/+1
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker1-9/+3
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-9/+0
not break trunk.
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-49/+50
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke1-18/+41
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-06Minor formatting cleanup.Jeff Ames1-6/+6
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke1-0/+33
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-04Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+1
"Hooks up the plumbing from previous patch"
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-3/+3
2008-05-30* This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares1-0/+293
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.