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2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen1-259/+0
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen1-21/+45
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-34/+36
table between local script ID and remote script ID missing)
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+13
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-42/+131
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa711-3/+3
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-131/+131
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-3/+3
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen1-4/+0
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-1/+0
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-2/+4
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen1-1/+1
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen1-6/+3
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen1-1/+3
empty objects crash.
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-5/+33
fired likewise. Bugfixes coming in next commit.
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+1
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-1/+1
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen1-1/+1
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen1-1/+1
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-4/+3
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-2/+5
now works, but llSay only outputs to server console.
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen1-0/+3
functions to get SE working.
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen1-1/+1
See TODO.txt for details.
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-0/+99