| Commit message (Collapse) | Author | Age | Files | Lines |
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empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
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llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
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misc cleanup and code convention fixes.
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Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call.
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that needed to be cast to libsecondlife.LLColor.
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Thanks to ChrisD/Gromit for pointing these out.
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extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
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Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
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llXorBase64StringsCorrect, llGetTimestamp
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Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
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llListFindList, llListInsertList, llDeleteSubList
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and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
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* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
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* reversed //c# - if
* rightifyed what's actually converted
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instead of LSL/C# hybrid. This means no preprocessing before compile.
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drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
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will happen on the windows side now that eol-style is correct
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member names to smallcapsy.
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If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
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Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
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multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
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Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
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the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
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require script to be compiled with (slow) debug information.
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through already disposed logger. Thanks ckrinke
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