Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 4 | -11/+12 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-13 | 2 | -242/+382 |
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* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 2 | -3/+20 |
| | | | | | Also added C# script support. | ||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 1 | -1/+1 |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. | ||||
* | LSL_BaseClass now receives scene during init | Tedd Hansen | 2007-08-12 | 1 | -3/+6 |
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* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 3 | -13/+365 |
| | | | | won't have to reference every internal command by object. | ||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 6 | -113/+98 |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | ||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 3 | -30/+146 |
| | | | | | (unknown datatypes, no references) | ||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 2 | -0/+47 |
| | | | | MUCH closer to complete LSL support than we were yesterday. | ||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 |
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* | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 2007-08-10 | 13 | -16/+24 |
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* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 1 | -0/+1 |
| | | | | functions to get SE working. | ||||
* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 |
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* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 2007-08-09 | 13 | -0/+3895 |
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error |