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2007-09-17fixing me some line endingsSean Dague3-1153/+1153
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen3-28/+49
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-15Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen1-7/+57
llXorBase64StringsCorrect, llGetTimestamp
2007-09-15Bugfixed: llListRandomizeTedd Hansen1-7/+69
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15llList2Key, llList2Rot, llList2ListTedd Hansen1-3/+9
2007-09-15Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen1-13/+118
llListFindList, llListInsertList, llDeleteSubList
2007-09-15Will display error in main chat if unsupported llFunction is used.Tedd Hansen1-814/+787
2007-09-15Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen1-5/+6
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-3/+3
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14* fixed script compilationlbsa712-113/+125
* reversed //c# - if * rightifyed what's actually converted
2007-09-14more fun with LSL implementationsSean Dague1-16/+11
2007-09-13llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague1-4/+39
2007-09-13If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen1-2/+9
instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13implement llGetScale and llSetScaleSean Dague1-4/+18
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague15-5083/+5083
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen3-20/+20
member names to smallcapsy.
2007-09-11Fixing namespace problems MW1-4/+5
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW1-21/+116
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-10mass update of urls in source code to new websiteSean Dague8-8/+8
2007-09-04Some work on Module loading/management.MW3-6/+24
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen1-0/+1
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW1-2/+2
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27Another small tweak to image sending.MW1-3/+7
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27Fixing llList2double issue (Thanks ldvoipeng)Brian McBee1-1/+1
2007-08-26llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen1-14/+83
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-1/+0
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26in-world run-time error-message no-w con-tains function-name.Tedd Hansen2-11/+15
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-3/+23
require script to be compiled with (slow) debug information.
2007-08-25Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen1-1/+1
through already disposed logger. Thanks ckrinke
2007-08-25Script compiler should now show error on correct line number in original ↵Tedd Hansen2-11/+12
LSL-script.
2007-08-25oops , shouldn't have committed my local testing changesMW1-1/+0
2007-08-25Removal of script that was unable to compile no longer crashes server.Tedd Hansen1-2/+5
Displays script compile error messages in-world.
2007-08-25Test to see if this change improves or makes worse the texture sending bugMW1-0/+2
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen3-9/+26
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2-2/+39
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2-10/+0
2007-08-23More lsl functions (thanks to ldviopeng and wjordan!)Brian McBee1-9/+40
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen1-1/+1
empty objects crash.
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-16/+28
fired likewise. Bugfixes coming in next commit.
2007-08-20Some minor changes + krinkec's updates to ll* functions.Tedd Hansen1-9/+66
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen2-31/+14
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2-1/+30
(no security yet). *phew* that only took me 12 hours of coding...
2007-08-18Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen3-4/+5
not working yet.
2007-08-18Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen1-2/+3
folder - hopefully solves compile problem on Linux.
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen4-188/+199
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen4-12/+18
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen5-631/+531
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2-446/+353
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18llstrenglength (thanks ldvoipeng!)Brian McBee1-1/+13