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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs (follow)
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-3/+3
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
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* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* implement llGetScale and llSetScaleSean Dague2007-09-131-4/+18
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-770/+770
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-1/+1
| | | | member names to smallcapsy.
* Fixing namespace problems MW2007-09-111-4/+5
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-111-21/+116
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Some work on Module loading/management.MW2007-09-041-0/+19
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-271-2/+2
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-271-3/+7
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Fixing llList2double issue (Thanks ldvoipeng)Brian McBee2007-08-271-1/+1
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* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-14/+83
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* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-8/+17
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-0/+18
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-9/+0
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* More lsl functions (thanks to ldviopeng and wjordan!)Brian McBee2007-08-231-9/+40
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* Some minor changes + krinkec's updates to ll* functions.Tedd Hansen2007-08-201-9/+66
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* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-3/+4
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen2007-08-181-1/+1
| | | | not working yet.
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-181-90/+91
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-181-2/+4
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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-0/+472
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).