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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs (unfollow)
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2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen1-728/+0
2007-10-30* Optimized usingslbsa711-101/+107
* Shortened type references * Removed redundant 'this' qualifier
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-722/+722
will happen on the windows side now that eol-style is correct
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen1-1/+1
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen1-0/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-629/+722
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-08-01Little bit more work on AllNewSceneObjectPart2MW1-472/+474
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby1-268/+287
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague1-608/+608
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby1-0/+608
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.