Commit message (Collapse) | Author | Files | Lines | ||
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2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -722/+722 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-08-10 | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 1 | -1/+1 | |
2007-08-09 | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 1 | -0/+0 | |
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error | |||||
2007-08-08 | Added ScriptEngine.DotNetEngine | Tedd Hansen | 1 | -629/+722 | |
2007-08-06 | ... and here's the second part... | lbsa71 | 1 | -0/+0 | |
2007-08-06 | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 1 | -0/+0 | |
2007-08-01 | Little bit more work on AllNewSceneObjectPart2 | MW | 1 | -472/+474 | |
2007-07-16 | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 1 | -268/+287 | |
* Importing begginings of DB4oDataStore | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -608/+608 | |
2007-07-13 | * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting | Adam Frisby | 1 | -1/+1 | |
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting | |||||
2007-07-13 | * Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵ | Adam Frisby | 1 | -0/+608 | |
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. |